Bevy: A data-driven game engine and app framework built in Rust
1–10 of 108 posts
Re: Bevy: A data-driven game engine and app framework built in Rust
#2dang, do you want to swap the link to github?
Re: Bevy: A data-driven game engine and app framework built in Rust
#3Github link https://github.com/bevyengine/bevy dang, do you want to swap the link to github?
Re: Bevy: A data-driven game engine and app framework built in Rust
#4Github link https://github.com/bevyengine/bevy dang, do you want to swap the link to github?
Re: Bevy: A data-driven game engine and app framework built in Rust
#5Contrary to popular belief, the need to build your own engine is real for a significant amount of projects. I look forward to being able to quickly put together a few building blocks, customize the renderer and experiment with new systems.
Re: Bevy: A data-driven game engine and app framework built in Rust
#6Yesterday's thread on /r/rust: https://www.reddit.com/r/rust/comments/i7bcwu/introducing_be...
Re: Bevy: A data-driven game engine and app framework built in Rust
#7Re: Bevy: A data-driven game engine and app framework built in Rust
#8> Being able to use Rust functions directly as systems might feel like magic, but I promise it's not! You may have noticed that we do this when registering systems in our App (...)
> (...) This works because we implement the IntoQuerySystem trait for all functions that match a certain set of function signatures.
This pattern is a great example of how Rust achieves to be both very ergonomic or dynamic (in the sense of expressiveness) and type safe at the same time.
Re: Bevy: A data-driven game engine and app framework built in Rust
#9MIT License, well done! It's so refreshing to see things released with no strings attached. Yes there is value being created, and the creator should be compensated. But, it's such a breathe of fresh air as a potential end user to not have to worry about intricacies of GPL etc. inclusion.