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Bevy: A data-driven game engine and app framework built in Rust

bevyengine.org

1–10 of 108 posts

Re: Bevy: A data-driven game engine and app framework built in Rust

#5
Got the chance of running the examples and glance over the code. Also checked the book and docs. As I mentioned in another post about Bevy, it looks incredibly elegant and clean. Almost feels like this could make engine development fun again. And custom engines feasible.

Contrary to popular belief, the need to build your own engine is real for a significant amount of projects. I look forward to being able to quickly put together a few building blocks, customize the renderer and experiment with new systems.

Re: Bevy: A data-driven game engine and app framework built in Rust

#6
The original link posted here (the homepage) doesn't really get in to what makes Bevy interesting, I would recommend this great blog post instead that introduces it: https://bevyengine.org/news/introducing-bevy/

Yesterday's thread on /r/rust: https://www.reddit.com/r/rust/comments/i7bcwu/introducing_be...

Re: Bevy: A data-driven game engine and app framework built in Rust

#7
MIT License, well done! It's so refreshing to see things released with no strings attached. Yes there is value being created, and the creator should be compensated. But, it's such a breathe of fresh air as a potential end user to not have to worry about intricacies of GPL etc. inclusion.

Re: Bevy: A data-driven game engine and app framework built in Rust

#8
I have to say the API seems to be very pleasant and simple at a glance. Kudos to the author!

> Being able to use Rust functions directly as systems might feel like magic, but I promise it's not! You may have noticed that we do this when registering systems in our App (...)

> (...) This works because we implement the IntoQuerySystem trait for all functions that match a certain set of function signatures.

This pattern is a great example of how Rust achieves to be both very ergonomic or dynamic (in the sense of expressiveness) and type safe at the same time.

Re: Bevy: A data-driven game engine and app framework built in Rust

#9
post #7

MIT License, well done! It's so refreshing to see things released with no strings attached. Yes there is value being created, and the creator should be compensated. But, it's such a breathe of fresh air as a potential end user to not have to worry about intricacies of GPL etc. inclusion.

Yep, it is so refreshing to have shareware and PD back.
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