How well does godot support dynamic/programmatic layout (w.r.t odd aspect ratios and resizing), localization, and accessibility? I'd also take issue with the notion that 2D UI frameworks based on game engines are more performant than their alternatives, because game engines are optimized for 3D graphics and often struggle with performance once your UI state becomes reasonable large.
Very well (it's a game engine)
> localization, and accessibility?
Poorly and not at all. Godot has a student adding PO files:
https://godotengine.org/article/gsoc-2020-progress-report-1#...