City Map Generator – Create procedural American-style cities in the browser
41–48 of 48 posts
Re: City Map Generator – Create procedural American-style cities in the browser
#42https://www.youtube.com/watch?v=XkSXERxucPc
>Robust-first Computing: Distributed City Generation: A rough video demo of Trent R. Small's procedural city generation dynamics in the Movable Feast Machine simulator.
Nere's a paper about how it works:
https://www.cs.unm.edu/~ackley/papers/paper_tsmall1_11_24.pd...
>Local Routing in a new Indefinitely Scalable Architecture, by Trent Small.
>Abstract: Local routing is a problem which most of us face on a daily basis as we move around the cities we live in. This study proposes several routing methods based on road signs in a procedurally generated city which does not assume knowledge of global city structure and shows its overall efficiency in a variety of dense city environments. We show that techniques such as Intersection-Canalization allow for this method to be feasible for routing information arbitrarily on an architecture with limited resources.
More info and links about David Ackley's work on Robust First Computing and the Moveable Feast Machine:
https://news.ycombinator.com/item?id=21858577
>A "Moveable Feast Machine" is a "Robust First" asynchronous distributed fault tolerant cellular-automata-like computer architecture. It's similar to a Cellular Automata, but it different in several important ways, for the sake of "Robust First Computing". These differences give some insight into what CA really are, and what their limitations are.
>Cellular Automata are synchronous and deterministic, and can only modify the current cell: all cells are evaluated at once (so the evaluation order doesn't matter), so it's necessary to double buffer the "before" and "after" cells, and the rule can only change the value of the current (center) cell. Moveable Feast Machines are like asynchronous non-deterministic cellular automata with large windows that can modify adjacent cells.
Re: City Map Generator – Create procedural American-style cities in the browser
#43Following the the BLM protests on the police scanner recently, I spent a day studying maps of Manhattan. What comes to mind here, is how some old roads remain like Broadway -> old postal road, that were laid in past times when the patterns of settlement were different from now. And also how parts of the grid have be repurposed into pedestrian only areas, as urban theory / demands has moved on from when the grid was m…
Broadway is a great example of something having very long-lasting effects. It’s much older than a postal road, being originally formed as a footpath used by the local native tribes to travel up and down Manhattan. It roughly followed a ridge line that is not very evident in lower Manhattan today but becomes much more obvious when you get up to northern Harlem, Washington Heights and Inwood.
Re: City Map Generator – Create procedural American-style cities in the browser
#44Oh my goodness I love this. My husband once told me that when I died he would upload my brain into a machine that was constantly playing Cities Skylines. This looks to be focused mostly on urban grid design; have you given thought to what a suburban generator might look like?
Re: City Map Generator – Create procedural American-style cities in the browser
#45In the demo pics there are radial/circular subdivisions. I find this odd, given that it's supposed to be an "American-style" generator. I've personally never seen any american city that has radial subdivisions.
Re: City Map Generator – Create procedural American-style cities in the browser
#46Earlier quoted context omitted.
What about some of these retirement communities like Sun City, Arizona: https://www.google.com/maps/place/Sun+City,+AZ/@33.6291865,-...
Apple Maps link: https://duckduckgo.com/?q=33.6292+-112.2934&ia=web&iaxm=maps These look pretty cosy.
https://maps.probabletrain.com/images/heightmap/map(66).png
The urban density in these images is also more commonly found in Europe than America.
Which is fine! It's a generator for European-style cities, and it's neat! But so far, only low-density western desert cities have anything like 7-ringed wedges like this, and I suspect that most people, like me, didn't know those existed there before this thread.
Re: City Map Generator – Create procedural American-style cities in the browser
#47Earlier quoted context omitted.
There are circles in cities, but not (to my knowledge) circular sub-divisions as depicted on the site. That's something I associate with Europe, not America. In most of America, including Washington D.C., the circles are very quickly ironed back out into grids.
What about some of these retirement communities like Sun City, Arizona: https://www.google.com/maps/place/Sun+City,+AZ/@33.6291865,-...
Of course, they're much, much, much less dense than the designs, but the generator is still neat. Just not very "American-style" IMO.
Re: City Map Generator – Create procedural American-style cities in the browser
#48Earlier quoted context omitted.
Broadway is a great example of something having very long-lasting effects. It’s much older than a postal road, being originally formed as a footpath used by the local native tribes to travel up and down Manhattan. It roughly followed a ridge line that is not very evident in lower Manhattan today but becomes much more obvious when you get up to northern Harlem, Washington Heights and Inwood.
I remember reading it was a deer trail from long before humans arrived. Dilophosaurus trail before that, probably.