Building a Developer Cult
11–20 of 132 posts
Re: Building a Developer Cult
#12I love stripe and they really do have some excellent designs, but that one screenshot is pretty awful. The contrast between the text and the rainbow image is so poor that it looks like a mistake rather than an intentional design choice.
Re: Building a Developer Cult
#13I love stripe and they really do have some excellent designs, but that one screenshot is pretty awful. The contrast between the text and the rainbow image is so poor that it looks like a mistake rather than an intentional design choice.
Agree, I think they accidentally swapped the layers in Sketch or Photoshop or something. Or maybe that’s some cult thing!
https://stripe.com/, though I don't suppose anyone is going to have difficulty finding the stripe homepage.
Re: Building a Developer Cult
#14People made all kinds of rationalizations to themselves for using stripe at a much higher cost simply because they didn't want to spend a couple more hours using crappier API's or digging through crappier API documentation.
It made no sense to me at the time because while Stripe was nice, it was usually only a matter of a couple hours/days to implement any of the other big payment processors of the time. I guess that shows what the power of cultish developer zeitgeist can do.
Re: Building a Developer Cult
#15What makes Stripe good now is what made it good way back when they first launched: Handling payments sucks and they make it suck less. The design, etc. is the gravy on top of a successful runaway train.
Re: Building a Developer Cult
#16Re: Building a Developer Cult
#17Look, I know that the idea of being customer focused might seem trite, but I wanted to focus on one thing: it's the little things. "What actually differentiates stripe from the rest of the bunch though? It’s the little things.Stripe obsesses over creating a seamless CX. Small annoyances in applications compound. A user might not churn immediately because you have a bunch of unoptimized functionality or crappy UX, but…
Re: Building a Developer Cult
#18Look, I know that the idea of being customer focused might seem trite, but I wanted to focus on one thing: it's the little things. "What actually differentiates stripe from the rest of the bunch though? It’s the little things.Stripe obsesses over creating a seamless CX. Small annoyances in applications compound. A user might not churn immediately because you have a bunch of unoptimized functionality or crappy UX, but…
Re: Building a Developer Cult
#19What makes Stripe good now is what made it good way back when they first launched: Handling payments sucks and they make it suck less. The design, etc. is the gravy on top of a successful runaway train.
Before Stripe payment processing was abysmal. There was no thought at all given to the developer/implementer experience.
Stripe basically put a clean and straight forward API and product around the mess.
I know java is 'not cool' but it feels like javadocs in 2002 which are generally well organised by virtue of myriad of conventions, as opposed to docs in some other langs. which can be hit and miss, though getting better.
Stripe is a pretty good example of good product experience for those having to 'do the work', because they will likely have a lot of say in it, in the long run.
Re: Building a Developer Cult
#20Look, I know that the idea of being customer focused might seem trite, but I wanted to focus on one thing: it's the little things. "What actually differentiates stripe from the rest of the bunch though? It’s the little things.Stripe obsesses over creating a seamless CX. Small annoyances in applications compound. A user might not churn immediately because you have a bunch of unoptimized functionality or crappy UX, but…
Getting something up and running is often waaaaaay more valuable then achieving Stripe level UX from the outset, and then as time progresses you must make a conscious effort to improve. Remember, Stripe has been an app for about a decade. That's a decade's worth of learning what users care about and what details matter. And clearly that's a decade to polish a product to near perfection.
A trap I've fallen in myself, and I see /a lot/ is that people focus on delighting their users before they even know what delights their users or what their users care about. Often you'll only learn that by having a product that works and customers need from the outset.