Earlier quoted context omitted.
> early human interface guidelines were wary of the concept of lighting Someone needs to go out and patent using multiple ambient light sensors to detect where light sources are relative to a screen, then shade skeuomorphic elements accordingly.
I remember seeing that implemented somewhere, but I cant find it. Maybe someone can help...
The Comeback of Fun in Visual Design
171–180 of 193 posts
Re: The Comeback of Fun in Visual Design
#172Earlier quoted context omitted.
You've hit the nail perfectly with most of those points. For all its faults, the older styles of UI and icons made better use of screen space and conveyed much more information to the user. That should always have priority over a "designer" or "artist" imposing a "style" on the system. Any UI is meant to facilitate work, not create work in trying to understand whatever new trend. It's quite an uphill struggle, but I'…
Designer rant. I've been a computer user for 35 years, developer for 25 years (10 full-time professionally), *nix user for 20 years, and am currently in a degree program as a designer, and I've got to say that I disagree entirely. I think you're conflating your personal taste with functional design, and then again conflating functional design with styling and decoration. Interface design principles— as a subset of in…
Re: The Comeback of Fun in Visual Design
#173Let me be the only leperous pariah in this thread to mention that the same rationale can be applied to the way we dress, as a culture of design professionals and engineers. Because UI trends can come in and out of fashion but hoodies and T's are for life I get it. Any ex-military in this thread understand the importance of dressing up to pass muster?
Except even hoodies are going in multiple directions fashion design wise. techwear,leisurewear,exercisewear(as seen in avengers infinity war) etc
Ok. I'll concede the hoodie has some utility for beach culture but in the office? C'mon.
Re: The Comeback of Fun in Visual Design
#174Earlier quoted context omitted.
You've certainly given this a lot of careful consideration. Edit! First off I appreciate the hate keep it coming. Secondly it's like this dude had this list in his back pocket just waiting for this post to show up so he could get it off his chest. Now back to your regularly scheduled death march
Your edit shows that your original post was as ill-meaning and vague as they thought, which is why it was downvoted.
Re: The Comeback of Fun in Visual Design
#175Earlier quoted context omitted.
I agree with all your points. However, Big Sur is going to be very, very, very bad accessibility-wise. The entire interface is washed out. There's little to no distinction between selected items. Translucency breaks readability of text. And so on and so forth. Some examples: - https://twitter.com/krzyzanowskim/status/1275469783488696323 - https://twitter.com/lunasorcery/status/1275237073625198592 - https://twitter.co…
There's no way that second screenshot is WCAG 2.0 contrast compliant.
...and my problem with that argument is that high contrast mode looks aesthetically terrible. So basically, only people with great eyesight get to appreciate aesthetically-pleasing UIs.
Obviously, some people just have very bad eyesight, and there comes a point when you need to say "screw aesthetics, here's something you can actually see." But, the less people who need to resort to that, the better.
Re: The Comeback of Fun in Visual Design
#176Earlier quoted context omitted.
Designer rant. I've been a computer user for 35 years, developer for 25 years (10 full-time professionally), *nix user for 20 years, and am currently in a degree program as a designer, and I've got to say that I disagree entirely. I think you're conflating your personal taste with functional design, and then again conflating functional design with styling and decoration. Interface design principles— as a subset of in…
It wouldn't surprise me if the periodic stylistic changes are analogous to fashion industry periodic makeovers, apparently a tool to keep users engaged and purchasing gadgets (plus a lot of sociological reasons) -- not necessarily for superiority to what came before in any absolute sense.
Re: The Comeback of Fun in Visual Design
#177Earlier quoted context omitted.
> Not hovering everything for five minutes until I can figure out what I can click I really like the way material addresses this : any clickable element should use the primary color of your app. This way, no guesswork. Button, switches, icons, links, they all use the same action color so if something uses it, you know it has to be clickable.
Except that every app can have its own "primary" colour, so you have to learn as many rules as you have apps, instead of one if a button would just look like a button.
Re: The Comeback of Fun in Visual Design
#178Earlier quoted context omitted.
Honestly, I was actually excited by flat design when I first saw it, but that was on Windows Phone 7. And WP7 had an exceptionally rigid and consistent approach to flat design. If something was colored, it was a button. If you wanted to color something that wasn't a button? Too bad for you. Basically, on WP7 you didn't get to "design" at all - the UI framework basically said "this is what your widgets look like, if y…
Can’t wait for the flat design trend to return in 4-5 years after this light nudge towards flat + a little depth, leads us right back to yellow legal pads with faux leather binding, but all the elements look flatter. There’s precious little “new frontier” to chase for 2D screens design. Small touches like expanded drag, swipe, etc would be nice. Designing towards doing not fostering emotional attachment to design. Th…
Re: The Comeback of Fun in Visual Design
#179Earlier quoted context omitted.
I agree with all your points. However, Big Sur is going to be very, very, very bad accessibility-wise. The entire interface is washed out. There's little to no distinction between selected items. Translucency breaks readability of text. And so on and so forth. Some examples: - https://twitter.com/krzyzanowskim/status/1275469783488696323 - https://twitter.com/lunasorcery/status/1275237073625198592 - https://twitter.co…
One would think hundreds of thousands of dollars per year would buy people with a few critical thinking skills. The second example is unforgivable.
Re: The Comeback of Fun in Visual Design
#180People sometimes forget that the move to flat design was not entirely arbitrary and driven by fashion, it was driven by shifting technology and usage. Sure, fashion played a role, but in this case the main driver was the need to support devices of different resolutions. Scalability implies vectors, which implies shapes, fills, and strokes rather than bitmap assets. As a designer who made "skeuomorphic" interfaces bef…