Material design almost gets it right. A bit more visual distinction between interactable and non-interactable elements and I'd be happy.
The Comeback of Fun in Visual Design
101–110 of 193 posts
Re: The Comeback of Fun in Visual Design
#102I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…
The real problem isn't necessarily flat vs skeuomorphism - it's the representations that are not really representative to everyone. Try "Click that icon with the floppy disk to save." with a new user.
That's true of virtually every graphical representation in a computer application. Save icon? How about folders? Where I'm from, folders (the physical item) never took off. Even today, we use a sort of slimmed-down binder for small collections of documents. For millions of people, myself included, the folders in Windows 95 and Windows 98 were the first ones we ever saw. That never prevented anyone from learning how to use them, or figuring out what the "Open..." button does.
So yeah, "Click the folder button to open" never worked, for the same reason -- no one had ever seen a folder. But the button was visually distinctive enough that you could say "click the yellow button in the toolbar, it's way up there on the left".
Very few icons are really globally unambiguous (and I still think designers in the early/mid-'90s really had the right idea when they just put the frickin' text next to, or below the damn icon). But making all icons look basically the same makes an already difficult situation even worse.
Re: The Comeback of Fun in Visual Design
#103consumers don't give a shit about consistency. they want fun
Re: The Comeback of Fun in Visual Design
#104Earlier quoted context omitted.
Does anyone know what happened to Kai Krause? Last I heard he was working on Something Interesting, and then silence.
He lives in Germany in the 1000 year old castle he bought in 1999 from the money he made from his ownership in the companies HSC, MetaTools and MetaCreations. The castle was not in the best state back then and was restored by Kai. Here is an aerial photo of the castle from 2009[1]. I lies on the Middle Rhine, a very beautiful area. [1] https://upload.wikimedia.org/wikipedia/commons/f/ff/Burg_Rhe...
Re: The Comeback of Fun in Visual Design
#105"Pendulum swings" are going to shake off everyone else at different rates and we're going to be stuck with an eclectic mix of designs. This already plagues Windows (Ribbon, legacy settings) and Android (square, squircle, circle, triangle icons). I don't think people are able to distinguish between what's new and old anymore. Aesthetics will finally be free from corporate trend setting and maybe we'll feel comfortable…
aka google PM syndrome
Re: The Comeback of Fun in Visual Design
#106Earlier quoted context omitted.
100% with you. I absolutely hate the material design, it's the least intuitive way to use a computer. Paired with touch-first interfaces it's one of the worst thing to happen to computers.
Not saying material design is great, but it's a great step up from Holo UI and anything before that in Android. I just dislike that it became so ubiquitous now and it's a train wreck on desktop
Re: The Comeback of Fun in Visual Design
#107Re: The Comeback of Fun in Visual Design
#108Earlier quoted context omitted.
They went too far on that one. Do designers consider how expensive the gpu rendering is for skeumomorphism or neuromorphism?
What? It is? Forgive my ignorance, but isn't it just bitmap rendering? E.g. rending a flat icon should take approx the same GPU toll as a skeumorphic icon
Re: The Comeback of Fun in Visual Design
#109I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…
I admit to the same feeling. I like akeuomorphism .. but as with most, we probably got carried away a bit. What I liked about the flat design era (not flat design itself) was the typography - you could suddenly use any typeface you wanted because displays were all retina! What I want is some kind of wabesabe design ethic that have the richness of texture and flavour (which is part of what the OP is referring to as "f…
You're thinking only of Apple land, right? Most displays in the world are still 1366x768 and 1920x1080, and huge fonts and widgets everywhere is exactly what I'm not going to miss about this era.
Re: The Comeback of Fun in Visual Design
#110Earlier quoted context omitted.
Does anyone know what happened to Kai Krause? Last I heard he was working on Something Interesting, and then silence.
He lives in Germany in the 1000 year old castle he bought in 1999 from the money he made from his ownership in the companies HSC, MetaTools and MetaCreations. The castle was not in the best state back then and was restored by Kai. Here is an aerial photo of the castle from 2009[1]. I lies on the Middle Rhine, a very beautiful area. [1] https://upload.wikimedia.org/wikipedia/commons/f/ff/Burg_Rhe...