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The Comeback of Fun in Visual Design

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61–70 of 193 posts

Re: The Comeback of Fun in Visual Design

#61
post #19
post #10

I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…

You've certainly given this a lot of careful consideration. Edit! First off I appreciate the hate keep it coming. Secondly it's like this dude had this list in his back pocket just waiting for this post to show up so he could get it off his chest. Now back to your regularly scheduled death march

>You've certainly given this a lot of careful consideration

A hallmark of a good comment, you could say.

Re: The Comeback of Fun in Visual Design

#62
post #53

Earlier quoted context omitted.

> You think my uncle is going to do better? Yes he will, because he has to only care about what he needs, and he is the best judge of that.

Ha, that’s exactly why he says he won’t wear a mask!

Sorry but there's a difference between personal UI choice and public health.

Re: The Comeback of Fun in Visual Design

#63
post #19
post #10

I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…

You've certainly given this a lot of careful consideration. Edit! First off I appreciate the hate keep it coming. Secondly it's like this dude had this list in his back pocket just waiting for this post to show up so he could get it off his chest. Now back to your regularly scheduled death march

Your edit shows that your original post was as ill-meaning and vague as they thought, which is why it was downvoted.

Re: The Comeback of Fun in Visual Design

#64
here's a very interesting take here - about art deco being the design for the next few years https://vanschneider.com/art-deco-will-be-the-visual-languag...

However, I also believe that the Bauhaus way of using flat designs with interesting shapes and motion will be an interesting path forward

Re: The Comeback of Fun in Visual Design

#65

I wonder if Apple will ever let people install app icon libraries to change the appearance of default apps. That would be fun (at least I remember having fun as a kid doing that on Windows 95).

AFAIK (haven't kicked the wheels on macOS 11 beta yet) you can still manually change all the default icons? I do anyway, I always hated Apple's new ones and found a perfect set I liked instead. All default system icons are still just icns bundles at

  /System/Library/CoreServices/CoreTypes.bundle/Contents/Resources
And could always just be swapped with whatever you want. With the advent of SIP it's now somewhat more involved since SIP needs to be turned off, icons changed, then back on, or else a specific exclusion done just for that directory. So it's harder now to just have an application or scripts to manage it all automatically and make it trivial to swap sets around at will. But if you're just interested in changing things once in a while (or merely after system updates) it's not a huge lift even now. And applications themselves as well as disk icons, specific folders and so on can all have their icons changed same as always.

Re: The Comeback of Fun in Visual Design

#66
post #56

How about instead of "fun" we work on "fixing bugs" and "usability"? Just off the top of my head: - I miss the old copy and paste UI that Apple originally had on iOS. The magnifying glass worked so well. Now we have the "pure" design where you just drag the cursor. This is partially obscured by your finger and it can be so difficult to get that cursor between narrow letters (like "i" and "l", mainly because they're s…

I agree with everything but swipe-up for home being bad. I find it to be a much faster way to navigate apps over the home button.

Re: The Comeback of Fun in Visual Design

#67
"Pendulum swings" are going to shake off everyone else at different rates and we're going to be stuck with an eclectic mix of designs. This already plagues Windows (Ribbon, legacy settings) and Android (square, squircle, circle, triangle icons).

I don't think people are able to distinguish between what's new and old anymore. Aesthetics will finally be free from corporate trend setting and maybe we'll feel comfortable doing our own thing.

Re: The Comeback of Fun in Visual Design

#68
post #10

I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…

100% with you. I absolutely hate the material design, it's the least intuitive way to use a computer. Paired with touch-first interfaces it's one of the worst thing to happen to computers.

The original material design spec was a lot more layered than what it’s turned into.

Re: The Comeback of Fun in Visual Design

#69
post #10

I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…

The real problem isn't necessarily flat vs skeuomorphism - it's the representations that are not really representative to everyone.

Try "Click that icon with the floppy disk to save." with a new user.

Re: The Comeback of Fun in Visual Design

#70
post #40
post #16

Apple: We now have an all new redesign for macOS 11... Designers: Apple's done it again, Time to adopt neomorphism in our apps and the web, like we did with flat design and skeuomorphism. Me: About this battery...[0] [0] https://www.macrumors.com/2020/06/23/macos-big-sur-battery-h...

It looks like a baby bottle. Which might be an inside joke, since it’s sipping power?

Looks more like a partially depleted uranium fuel cell to me... I hope that isn’t the final design
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