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The Comeback of Fun in Visual Design

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Re: The Comeback of Fun in Visual Design

#71
post #67

"Pendulum swings" are going to shake off everyone else at different rates and we're going to be stuck with an eclectic mix of designs. This already plagues Windows (Ribbon, legacy settings) and Android (square, squircle, circle, triangle icons). I don't think people are able to distinguish between what's new and old anymore. Aesthetics will finally be free from corporate trend setting and maybe we'll feel comfortable…

The difference though is that on Windows you have to specifically choose visual styles to some degree.

On Apple systems, as long as you’re using the native frameworks, the framework itself handles a lot more of the visual update.

Both methods have their pros and cons, but you’re less likely to see an aesthetic divergence on iOS/macOS

Re: The Comeback of Fun in Visual Design

#74
post #10

I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…

Honestly, I was actually excited by flat design when I first saw it, but that was on Windows Phone 7. And WP7 had an exceptionally rigid and consistent approach to flat design. If something was colored, it was a button. If you wanted to color something that wasn't a button? Too bad for you. Basically, on WP7 you didn't get to "design" at all - the UI framework basically said "this is what your widgets look like, if you don't like it you can make software for a different operating system.

Ironically, I think "bringing back the fun" is what destroyed flat design, because people who wanted to make their designs "fun" destroyed the design-language.

Overall, I don't care if you go flat or otherwise - I want the WP7 attitude in my software. The platform provides a rigid design-language, and the individual applications do not deviate from it. Unfortunately, web is fundamentally a platform designed for styled documents and not GUIs so we don't have that kind of standardization available, and the web is the center of modern design.

Re: The Comeback of Fun in Visual Design

#75
Another benefit of that hack Jony Ive's departure, and yet more proof that he was worse than useless without the firm grip of Steve Jobs to guide him.

And as to Ive, he cannot even claim to have originated flat design, it was a slavish imitation of Microsoft and Google's design.

Re: The Comeback of Fun in Visual Design

#76
post #56

How about instead of "fun" we work on "fixing bugs" and "usability"? Just off the top of my head: - I miss the old copy and paste UI that Apple originally had on iOS. The magnifying glass worked so well. Now we have the "pure" design where you just drag the cursor. This is partially obscured by your finger and it can be so difficult to get that cursor between narrow letters (like "i" and "l", mainly because they're s…

Ah yes, let’s have our designers write code for bug fixes. Good thought.

Re: The Comeback of Fun in Visual Design

#77
Finally Apple has come to its senses! This flatness was like the touchbar.

People forget but the reason this minimalist design travesty happened was political: Steve Jobs was no longer around, he had fired Scott Forstall because of the bungled Maps fiasco, and he promoted Jony Ive, the hardware minimalist who wanted to Bauhaus all the things.

This is what I wrote in 2016, if Steve Jobs still ran Apple: https://magarshak.com/blog/?p=234

Look, we may not need skeumorphism, but we need shadows. We need to know what is part of the chrome interface and what’s part of the documents. When I was a kid I joined the Apple Human Interface developers usenet group (anyone remember those?) They used to be religiously against hidden modes (interface modes which could not be discovered and navigated to by straightforward visual inspection). Apple computers used to be easy to use for precisely guidelines like these, which they proudly published. Heck, they even proudly touted the small size of their phones for ease of access, which I agreed with:

https://m.youtube.com/watch?v=Af0gtsjfy7E

They became hypocrites and trend-followers when they abandoned all these things. Microsoft started the flat trend (and Woz praised them for it). Android phones became “phablets” (which Steve Jobs derided). Apple became a follower and didn’t even bother remembering what they claimed was the best way, just a year earlier.

But then again, of course, Apple always did this even under Steve - claiming RISC processors were far better and next year claiming Intel was better after they switched. Claiming they invented the Omnibox in Safari years after Chrome did.

But at least I am happy to see some of Apple’s original DNA coming back.

Re: The Comeback of Fun in Visual Design

#78
post #75

Another benefit of that hack Jony Ive's departure, and yet more proof that he was worse than useless without the firm grip of Steve Jobs to guide him. And as to Ive, he cannot even claim to have originated flat design, it was a slavish imitation of Microsoft and Google's design.

Maybe I'm out of the loop. Why is Ive a "hack"?

Re: The Comeback of Fun in Visual Design

#79

here's a very interesting take here - about art deco being the design for the next few years https://vanschneider.com/art-deco-will-be-the-visual-languag... However, I also believe that the Bauhaus way of using flat designs with interesting shapes and motion will be an interesting path forward

Whatever you think of Art Deco - and personally I loathe it, but that's incidental - IMO it would be a tragic failure of imagination to try to reincarnate a design style that's already a century old.

Likewise for Bauhaus design - also a century old.

There are hints of a new generative aesthetic - busy in an unhierarchical repeated-elements kind of way, with organic influences - but that's better suited to architecture and sculpture than commercial design.

There probably won't be a completely original design language until AR/VR become ubiquitous - which will take a while.

Re: The Comeback of Fun in Visual Design

#80
post #69
post #10

I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…

The real problem isn't necessarily flat vs skeuomorphism - it's the representations that are not really representative to everyone. Try "Click that icon with the floppy disk to save." with a new user.

It's a visually distinct symbol that a child can quickly learn to recognize, and generalize to other contexts.

You can do a lot worse.

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