Some casual alternatives to Dwarf Fortress include Gnomoria or Rimworld. They do not have the same level of depth, but they're enjoyable.
Dwarf Fortress Creator Explains Its Complexity and Origins [video]
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Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]
#12They are adding graphics to the game! And it will be on Steam. It's exciting to see where they are taking it.
That's great but I wish the creator'd do something about death by FPS. Which is arguably how I end up all the time. I like to build big complex fortresses with a lot of industry and a lot of mining. And oftentimes I end up with a lot of animals to produce meat, leather and bones (had a very promising Draltha industry at one point). It's quite disheartening to put time in a fortress and "die" by FPS just because you a…
Can't think of any other game i've played where the leader NPCs of a city were vampires who'd taken over the city a few hundred years ago and were at war with a church started by a human who found jewelry created by a dwarf who'd ran away after murdering a child and crafting their bones into jewelry in a fell mood that was found by a random human in the city who started a cult around it, who then took up a personal vengeance with the vampire overlords and were undergoing covert operations against them that i disrupted when I killed the fuck out of everyone, gathered the child bone jewelry and read about that shit in legends. All procedurally generated and created on the fly through the simulation of all those respective NPC's lives.
Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]
#13They are adding graphics to the game! And it will be on Steam. It's exciting to see where they are taking it.
Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]
#14They are adding graphics to the game! And it will be on Steam. It's exciting to see where they are taking it.
That's great but I wish the creator'd do something about death by FPS. Which is arguably how I end up all the time. I like to build big complex fortresses with a lot of industry and a lot of mining. And oftentimes I end up with a lot of animals to produce meat, leather and bones (had a very promising Draltha industry at one point). It's quite disheartening to put time in a fortress and "die" by FPS just because you a…
Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]
#15Some casual alternatives to Dwarf Fortress include Gnomoria or Rimworld. They do not have the same level of depth, but they're enjoyable.
Should also checkout Kenshi, on the surface very different, but in practice I think it can scratch a similar itch.
Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]
#16Earlier quoted context omitted.
That's great but I wish the creator'd do something about death by FPS. Which is arguably how I end up all the time. I like to build big complex fortresses with a lot of industry and a lot of mining. And oftentimes I end up with a lot of animals to produce meat, leather and bones (had a very promising Draltha industry at one point). It's quite disheartening to put time in a fortress and "die" by FPS just because you a…
Considering DF is still all mostly single threaded and IIRC Toady doesn't really know how to make it multi-threaded (per his own admition) that might take a while.
Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]
#17Earlier quoted context omitted.
That's great but I wish the creator'd do something about death by FPS. Which is arguably how I end up all the time. I like to build big complex fortresses with a lot of industry and a lot of mining. And oftentimes I end up with a lot of animals to produce meat, leather and bones (had a very promising Draltha industry at one point). It's quite disheartening to put time in a fortress and "die" by FPS just because you a…
Being able to explore goblin spires and human cities in adventure mode would be nice too. It's sad when you have to avoid exploring the biggest city in your world mode because taking a step takes two minutes or more. It sucks all the more because exploring things in cities in adventure mode has given some of the best roleplaying adventures i've had in a game. It just take so damn long to do anything. Can't think of a…
Every friday the subreddit has stickied thread for sharing in-game stories: https://old.reddit.com/r/CrusaderKings/comments/hc4iyp/feuda...
https://www.destructoid.com/crusader-kings-ii-s-community-is...
Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]
#18Earlier quoted context omitted.
Considering DF is still all mostly single threaded and IIRC Toady doesn't really know how to make it multi-threaded (per his own admition) that might take a while.
Every time multi-threading gets brought up one of the devs explains that being single threaded isn't the bottleneck. It is the cpu cache that is the bottleneck.
Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]
#19As you might imagine after watching, and if you haven't read it before, the Dwarf Fortress change log[1] is a thing of absolute beauty. > - 0009195: [Dwarf Mode -- Pets] Cats dying for no reason - alcohol poisoning? - resolved. [1] https://www.bay12games.com/dwarves/mantisbt/changelog_page.p...
> Cats have a self-cleaning interaction that contains the [IE_SYNDROME_TAG:SYN_INGESTED] tag [...] They might be walking through spilled alcohol, licking it off their fur and ingesting the drunkenness syndrome. Toady also said alcohol effects are related to body size, so it theoretically wouldn't take much to do them in.
> Haven't made a tavern yet myself, but does alcohol routinely end up on the floor?
So Dwarf Fortress simulates 1) spilling alcohol, creating puddles on the floor, 2) cats walking through puddles getting dirty with the puddle’s contents, 3) dirty cats having the desire to clean themselves, 4) self-cleaning leads to the substance being ingested, 5) ingestion of alcohol intoxicates the cats as a function of their body size
Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]
#20As you might imagine after watching, and if you haven't read it before, the Dwarf Fortress change log[1] is a thing of absolute beauty. > - 0009195: [Dwarf Mode -- Pets] Cats dying for no reason - alcohol poisoning? - resolved. [1] https://www.bay12games.com/dwarves/mantisbt/changelog_page.p...
For anyone doubting the complexity of Dwarf Fortress, the dying cats bug provides a fantastic glimpse. > Cats have a self-cleaning interaction that contains the [IE_SYNDROME_TAG:SYN_INGESTED] tag [...] They might be walking through spilled alcohol, licking it off their fur and ingesting the drunkenness syndrome. Toady also said alcohol effects are related to body size, so it theoretically wouldn't take much to do the…