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Dwarf Fortress Creator Explains Its Complexity and Origins [video]

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Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#3

They are adding graphics to the game! And it will be on Steam. It's exciting to see where they are taking it.

Personally, I'm more excited for the myths and magic release that he's been working on for the last couple years. That's going to completely change the game and really make each world feel unique.

I love dwarf fortress, i've played it for years, but I always hit its limits what feels like far too soon after each release.

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#4

They are adding graphics to the game! And it will be on Steam. It's exciting to see where they are taking it.

Graphics packs have always existed. But I am glad they are putting it on Steam. Hopefully doing so will make it easier to send money Toady and his brother's way. I know he is struggling with cancer right now... sad stuff..

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#6

They are adding graphics to the game! And it will be on Steam. It's exciting to see where they are taking it.

That's great but I wish the creator'd do something about death by FPS. Which is arguably how I end up all the time. I like to build big complex fortresses with a lot of industry and a lot of mining. And oftentimes I end up with a lot of animals to produce meat, leather and bones (had a very promising Draltha industry at one point). It's quite disheartening to put time in a fortress and "die" by FPS just because you are doing good. Will still buy the Steam version (been supporting them for a while now).

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#10
As you might imagine after watching, and if you haven't read it before, the Dwarf Fortress change log[1] is a thing of absolute beauty.

> - 0009195: [Dwarf Mode -- Pets] Cats dying for no reason - alcohol poisoning? - resolved.

[1] https://www.bay12games.com/dwarves/mantisbt/changelog_page.p...

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