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What’s New in macOS Big Sur: Human Interface Guidelines

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Re: What’s New in macOS Big Sur: Human Interface Guidelines

#201
post #190

Earlier quoted context omitted.

I still don't understand how anyone with hundreds of billions of dollars ships really crappy anything. Like do hundreds of people just pretend that a crappy keyboard isn't garbage or is it so siloed that most people never get an opportunity to register an opinion?

"Hey dev, you don't like that new keyboard pushed by your director/VP? Here's your termination notice!" "We love our developers and pride ourselves on individual expression and transparent feedback." -- Corporation 101

This is part of it, but I imagine there was a lot of sunk cost in there as well.

Imagine: you're in charge of Apple's new keyboard. You spend a bunch of time and money making the thing as thin as possible, because that's the overall design trajectory.

Of course, you test this thing internally, and it's okay. It takes a little while to get used to, but isn't awful to type on, and a few months of stress testing seem to indicate that this thing will work in the real world with an acceptable defect rate.

Besides, your management chain loves this thing, because It's Thinner(tm).

And then, you ship it, and discover that this thing breaks way more often in the real world.

But, because Apple, you're a company that never publicly admits to doing anything wrong (because lawsuits), which takes customer feedback with an overly-critical eye (philistines must be using it wrong), and which is more likely to spend it's entire capitalization on cat treats than it is to interrupt an ongoing hardware design cycle.

It's not just management -- it's the company culture.

On the one hand, this enables them to do bold things and endure incredible criticism before being proven right. The iPod, no optical disks, bundled GPUs, AirPods, etc.

On the other hand, this enables them to do bold things and endure incredible criticism before being shown horribly, horribly wrong. The snowflake keyboard, the touchbar, the iPhone antenna, etc.

I also suspect this is why Apple's hardware design is just so overall excellent. They identify perfection, and relentlessly pursue it. Sometimes Apple gets it wrong, and it shows, but when they get it right, they get it really right.

Re: What’s New in macOS Big Sur: Human Interface Guidelines

#202
post #2

Wait macOS 11, not 10.16. I assume this is a breaking change then?

Pretty fitting, since Steve Jobs said OS X would last 20 years, which is exactly this year.

I was re-watching that old keynote and its great when things like this line up.

I like that this time they lined up design changes + hardware -- and that this time hardware was the reason to bump the version.

Like, we saw Intel transition in 10.3-ish, no more Rosetta in 10.7, entirely new design + Swift in 10.10, Catalyst and SwiftUI (brand new frameworks) in 10.15, but new design + ARM was the push for 11.

I like this trend of hardware being the "major" version bump but now I'm curious what kinda space-age paradigm macOS 12 will be breaking. "real" 3D touch? Brain-computer interfaces? I can dream, okay?!

Re: What’s New in macOS Big Sur: Human Interface Guidelines

#205
post #18

I have to be honest and go completely against the crowd here - but I think the UI updates are very good. They make the two OSes look cohesive but in a tasteful way. The extra padding in all of the UI is the only thing that I chafe at a little bit, it feels unnecessary. I really don't think they're going to put out touch screen Macs. So I'm not sure what there is to get upset about. I don't see any big functional chan…

I’m finding the cohesive OS arguments a little ridiculous.

For one thing, it’s not like cohesion was achieved by bringing in the best parts of OSX and the best parts of iOS. Cohesion has been achieved by transforming the OSX UI into iOS’s to the extent possible. Apple has been clever to do it bit by bit but using OSX from 10 years ago to today, you can feel the alienation.

The other part is that until a few years ago Apple was the biggest proponent of the idea that a Mac, with its pixel perfect input mechanism, and a keyboard, and iOS whose input was fingers, should not have a similar UI. Their execs scoffed at Microsoft’s attempts to make a device which when in laptop mode ran traditional windows but in tablet mode ran a version of windows optimized for touch. Somehow those UI concerns have evaporated for no good reason.

Re: What’s New in macOS Big Sur: Human Interface Guidelines

#206

Earlier quoted context omitted.

> When I download an app (.dmg) and click it, it shows up as a new disk. WTF? So download (or provide for download) a .pkg instead of a, you know, Apple Disk Image file

If I download a popular app and it shows up as a disk image, it's not really my fault. This is a UX fail. Apple has the power to fix this. Normal people don't know and don't want to know what are apple disk images and what's the difference between .pkg and .dmg.

I highly doubt "normal people" are losing much sleep over a virtual drive showing up in their Finder sidebars.

It's only a "UX fail" if you're of the opinion that all platforms should work exactly the same way, and/or that UX paradigms that aren't what you already know are inherently wrong.

Re: What’s New in macOS Big Sur: Human Interface Guidelines

#207
post #114

Earlier quoted context omitted.

Looks like they've been selling around 18 million macs a year ( https://www.statista.com/statistics/263444/sales-of-apple-ma... ). If you ignore individuals having multiple computers, and assume the average lifetime of a machine is 5 years, you get 90 million people with a Mac. I don't know how many developers there are, but saw 20-25 million in some estimates.

IIRC Tim said in today's keynote there are 23M Apple developers. Very roughly, 20% of macOS users are developers.

20% of users are Apple developers. There are plenty of developers who use their hardware but don't develop for Apple products (a web developer wouldn't be an Apple developer).

Or have things changed since I left the Apple ecosystem? I'm assuming you don't need to be a registered developer to use things like "make" or download IntelliJ IDEA?

Re: What’s New in macOS Big Sur: Human Interface Guidelines

#208
post #18

I have to be honest and go completely against the crowd here - but I think the UI updates are very good. They make the two OSes look cohesive but in a tasteful way. The extra padding in all of the UI is the only thing that I chafe at a little bit, it feels unnecessary. I really don't think they're going to put out touch screen Macs. So I'm not sure what there is to get upset about. I don't see any big functional chan…

I like that the new UI changes. More white space and improvements to controls are welcome. I'm a bit partial to the lack of buttons that don't look clickable, but I'll reserve my judgement until I've tried it.

Re: What’s New in macOS Big Sur: Human Interface Guidelines

#209
post #201
post #190

Earlier quoted context omitted.

"Hey dev, you don't like that new keyboard pushed by your director/VP? Here's your termination notice!" "We love our developers and pride ourselves on individual expression and transparent feedback." -- Corporation 101

This is part of it, but I imagine there was a lot of sunk cost in there as well. Imagine: you're in charge of Apple's new keyboard. You spend a bunch of time and money making the thing as thin as possible, because that's the overall design trajectory. Of course, you test this thing internally, and it's okay. It takes a little while to get used to, but isn't awful to type on, and a few months of stress testing seem to…

>On the one hand, this enables them to do bold things and endure incredible criticism before being proven right. The iPod, no optical disks, bundled GPUs, AirPods, etc.

When the iPad first came out: "OMG, you can't print! How insane." Probably forgetting other things.

Apple does a ton of things wrong and arguably forces some changes before a lot of the world is ready for them. But they've never prioritized supporting legacy and, in fact, arguably have had a pretty consistent strategy of eliminating legacy at least one or two beats early relative to other companies. Certainly I've found some changes too aggressive. OTOH, there are usually ways to adapt that I've found no more than mildly annoying at first.

Re: What’s New in macOS Big Sur: Human Interface Guidelines

#210
post #65

Earlier quoted context omitted.

I agree, any change will be frowned upon. It just annoys me that I feel like they're drawing the completely wrong conclusions. Apple was the company that dropped the headphone jack from their phone, shipped a laptop with only USB-C ports etc... they don't shy away from making big controversial decisions if they feel like it's good for them. If Apple was going to do this to MacOS, they'd have already done it. They wou…

I still don't understand how anyone with hundreds of billions of dollars ships really crappy anything. Like do hundreds of people just pretend that a crappy keyboard isn't garbage or is it so siloed that most people never get an opportunity to register an opinion?

The keyboard isn't that bad. It had reliability issues which suggest a failure of their stress testing, but it wasn't somehow obviously broken when it shipped
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