Earlier quoted context omitted.
> really finicky Is it finicky? The stealth system is very basic and based on line-of-sight and sound (for human enemies). As long as you aren't running, it's actually incredibly trivial to stealth through levels without being seen. Even the bots aren't really a problem, since they have static patrol paths and limited line of sight.
Its really that I'm just more used to modern stealth mechanics that handhold the player more. It's not my style of play in general.
Deus Ex at 20: The oral history of a pivotal PC game
61–70 of 129 posts
Re: Deus Ex at 20: The oral history of a pivotal PC game
#62What I think of when I think of Deus Ex was back then it was receiving accolades and a year or two after it came out I decided to give it a try. I saw they had a really inexpensive version out that was called Deus Ex: Special Limited Edition, for probably $10 or so. After playing it a bit I realized it literally was a “limited edition” in that it was just a demo disc. I couldn’t believe the publisher would rip people…
At least you aren't alone[1]
Despite being an inferior product, Special Limited Edition was sold by major retailers for as much or more than the full game, sometimes on the same shelf. This version was very negatively received, as the similar price and misleading name lead many to unwittingly purchase what turned out to be an "extended demo" or "trialware".
Re: Deus Ex at 20: The oral history of a pivotal PC game
#63I really hope they will make a remake of the originals. I loved Deus Ex: Human Revolution when it was out, but it’s a challenges to enjoy older games most of the time.
What's the oldest viable game to you, now? I just played the first Mass Effect for the first time, and was really impressed by how well it had aged for a game from 2007. I replayed the first Bioshock (also from 2007) not long ago, too, and it, too, holds up IMO. Could we get further back than 2007?
I did replay Tron 2.0[2] (2003) a few years ago and it was passable, though I think the art direction helped a lot. But I've also tried to play some games I really enjoyed back around y2k and yeah... mostly had to give up even though I got them to run fine.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#64> “We were very influenced by three games: Thief, System Shock 2 and Half-Life.” Personally I got a lot more enjoyment from those games than I did Deus Ex. Particularly SS2 which still remains one of the most atmospheric games I've ever played and one of the few ones to make be jump and literally scared at times too. Not taking anything away from Deus Ex, but at the time it didn't feel as genre defining as the others…
Re: Deus Ex at 20: The oral history of a pivotal PC game
#65I really hope they will make a remake of the originals. I loved Deus Ex: Human Revolution when it was out, but it’s a challenges to enjoy older games most of the time.
What's the oldest viable game to you, now? I just played the first Mass Effect for the first time, and was really impressed by how well it had aged for a game from 2007. I replayed the first Bioshock (also from 2007) not long ago, too, and it, too, holds up IMO. Could we get further back than 2007?
If you expand the remit to 2D games since they depend much less on tech, the retrogaming community has lots to offer.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#66> ‘You can make any game you want, you can take as long as you want, and money’s not an issue’. > ‘Just run the studio, we’ll pay the bills and keep you isolated from anything that’s happening up here in Dallas’. I don't think this can happen today and I also believe this is the reason we don't see anything close to the original Deus Ex.
Money not being an issue can still happen: See Valve, which have a money printing machine in Steam, along with a few long living, lucrative games. Work on Half Life 3 never really stopped , and we had a 13 year wait between Half Life Alyx and Half Life 2, episode 2. Sources say that the internal standards for a Half Life 3 are so high, it led to many restarts and a lot of work being thrown away. But the real reason w…
I don't think that approach would work well with story-driven games, but for e.g. Stardew Valley and a lot of the infinite gameplay indie games being made nowadays it's ideal. Also, they will add features all the time, so people will come back to them on a regular basis (e.g. Factorio, KSP).
Re: Deus Ex at 20: The oral history of a pivotal PC game
#67Earlier quoted context omitted.
Money not being an issue can still happen: See Valve, which have a money printing machine in Steam, along with a few long living, lucrative games. Work on Half Life 3 never really stopped , and we had a 13 year wait between Half Life Alyx and Half Life 2, episode 2. Sources say that the internal standards for a Half Life 3 are so high, it led to many restarts and a lot of work being thrown away. But the real reason w…
An important note with specifically Stardew Valley and a lot of the indie games coming out nowadays is that they release early; they work for up to a year, then release the game in Early Access to start the flow of money coming in so that they can both keep working on the game and get a lot of instant feedback. I don't think that approach would work well with story-driven games, but for e.g. Stardew Valley and a lot…
Re: Deus Ex at 20: The oral history of a pivotal PC game
#68> ‘You can make any game you want, you can take as long as you want, and money’s not an issue’. > ‘Just run the studio, we’ll pay the bills and keep you isolated from anything that’s happening up here in Dallas’. I don't think this can happen today and I also believe this is the reason we don't see anything close to the original Deus Ex.
We get games in that spirit once every couple of years, actually. Prey (2017) was a fine successor to the Deus Ex tradition, for example.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#69We need, in fact the industry simply REQUIRES, in-depth oral history journalism and retrospectives like this. The "gaming industry" is 40+ years old now, and there have been absolutely pivotal works in that time. They deserve to be interrogated and documented dispassionately and with rigor.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#70> “We were very influenced by three games: Thief, System Shock 2 and Half-Life.” Personally I got a lot more enjoyment from those games than I did Deus Ex. Particularly SS2 which still remains one of the most atmospheric games I've ever played and one of the few ones to make be jump and literally scared at times too. Not taking anything away from Deus Ex, but at the time it didn't feel as genre defining as the others…
I've been meaning to play SS2. Do you think I'd be confused to jump in there or should I play the first?