Deus Ex at 20: The oral history of a pivotal PC game
21–30 of 129 posts
Re: Deus Ex at 20: The oral history of a pivotal PC game
#22Earlier quoted context omitted.
> really finicky Is it finicky? The stealth system is very basic and based on line-of-sight and sound (for human enemies). As long as you aren't running, it's actually incredibly trivial to stealth through levels without being seen. Even the bots aren't really a problem, since they have static patrol paths and limited line of sight.
Its really that I'm just more used to modern stealth mechanics that handhold the player more. It's not my style of play in general.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#23I really hope they will make a remake of the originals. I loved Deus Ex: Human Revolution when it was out, but it’s a challenges to enjoy older games most of the time.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#24Earlier quoted context omitted.
I feel the same. I want to play the originals, but they are just so clunky and even the mods do not fix the fundamental problem of how old the games do feel.
I went back to human revolution a couple months ago. I loved it the first time, but I was really surprised how clunky a game from 2011 felt. I think there were also some scaling issues with my 4k monitor. it's really too bad; mankind divided had a much better "feel" to it, but the story was not as interesting or well developed.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#25I really hope they will make a remake of the originals. I loved Deus Ex: Human Revolution when it was out, but it’s a challenges to enjoy older games most of the time.
Human Revolution is an older game? Geez, I must be really getting old then. That game certainly holds up just fine, and does not need a remake.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#26Deus Ex made me read "The Man Who Was Thursday". I was slightly disappointed that the other book "Jacob's Shadow" was made-up for the game.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#27I really hope they will make a remake of the originals. I loved Deus Ex: Human Revolution when it was out, but it’s a challenges to enjoy older games most of the time.
What's the oldest viable game to you, now? I just played the first Mass Effect for the first time, and was really impressed by how well it had aged for a game from 2007. I replayed the first Bioshock (also from 2007) not long ago, too, and it, too, holds up IMO. Could we get further back than 2007?
Re: Deus Ex at 20: The oral history of a pivotal PC game
#28Re: Deus Ex at 20: The oral history of a pivotal PC game
#29Earlier quoted context omitted.
I feel the same. I want to play the originals, but they are just so clunky and even the mods do not fix the fundamental problem of how old the games do feel.
I went back to human revolution a couple months ago. I loved it the first time, but I was really surprised how clunky a game from 2011 felt. I think there were also some scaling issues with my 4k monitor. it's really too bad; mankind divided had a much better "feel" to it, but the story was not as interesting or well developed.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#30> ‘You can make any game you want, you can take as long as you want, and money’s not an issue’. > ‘Just run the studio, we’ll pay the bills and keep you isolated from anything that’s happening up here in Dallas’. I don't think this can happen today and I also believe this is the reason we don't see anything close to the original Deus Ex.
Anything close in what regards? There are amazing games coming out all the time.
The big blockbuster games cost so much money to make today that those who provide the money are extremely risk averse, so you get rehash after rehash after rehash of proven formulas with shinier graphics.
All the (gameplay and storytelling) innovation happens in smaller indie games. Some of them actually have incredible production value, but rarely the marketing power of AAA productions by the big publishers.
It's much like Hollywood in the 70's vs Hollywood today.
(some edits to make it clear that I'm talking about innovation outside the pure rendering technology, that's where AAA productions are leading, no doubt).