I really hope they will make a remake of the originals. I loved Deus Ex: Human Revolution when it was out, but it’s a challenges to enjoy older games most of the time.
What's the oldest viable game to you, now? I just played the first Mass Effect for the first time, and was really impressed by how well it had aged for a game from 2007. I replayed the first Bioshock (also from 2007) not long ago, too, and it, too, holds up IMO. Could we get further back than 2007?
Deus Ex at 20: The oral history of a pivotal PC game
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Re: Deus Ex at 20: The oral history of a pivotal PC game
#32Like most people today, I attempted to get into the game a few dozen times until I finally was able to get past the first level "my own way" that didn't rely on the really finicky stealth mechanics (specifically using a GEP gun to destroy the robot, then walking through the front door). The rest of the game is an absolute marvel of design. Even for a modern game the level design and depth of the story is remarkable.…
I played it so many times around 2000... Fun fact about stealth mechanic rewards in the original: they don't vanish if you did the offensive approach! You could get the most xp by first killing everyone and then run around through tunnels and obstacles to get the other half of the xp I remember the escape from his brothers apartment in hells kitchen especially fondly because of that. First you slaughter everyone so y…
Whaat. I must've played DX at least a couple dozen times and I never found a turret in the hotel?
Re: Deus Ex at 20: The oral history of a pivotal PC game
#33> ‘You can make any game you want, you can take as long as you want, and money’s not an issue’. > ‘Just run the studio, we’ll pay the bills and keep you isolated from anything that’s happening up here in Dallas’. I don't think this can happen today and I also believe this is the reason we don't see anything close to the original Deus Ex.
Anything close in what regards? There are amazing games coming out all the time.
Today you can really only see innovation in indie games - which have limitations because of their resources. Deus Ex was a innovative triple A.
Above thoughts are ramblings, I know. Truth is I don't know what I would like to see in a modern equivalent. And that's how I want it too, I want to be surprised, overwhelmed, I want to see the best in the business come up with something I can't even imagine.
Instead I get remakes and ubisoft like formula "open world" full of busy work and chores.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#34We need, in fact the industry simply REQUIRES, in-depth oral history journalism and retrospectives like this. The "gaming industry" is 40+ years old now, and there have been absolutely pivotal works in that time. They deserve to be interrogated and documented dispassionately and with rigor.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#35Personally I got a lot more enjoyment from those games than I did Deus Ex. Particularly SS2 which still remains one of the most atmospheric games I've ever played and one of the few ones to make be jump and literally scared at times too.
Not taking anything away from Deus Ex, but at the time it didn't feel as genre defining as the others that inspired it.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#36> ‘You can make any game you want, you can take as long as you want, and money’s not an issue’. > ‘Just run the studio, we’ll pay the bills and keep you isolated from anything that’s happening up here in Dallas’. I don't think this can happen today and I also believe this is the reason we don't see anything close to the original Deus Ex.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#37Earlier quoted context omitted.
I went back to human revolution a couple months ago. I loved it the first time, but I was really surprised how clunky a game from 2011 felt. I think there were also some scaling issues with my 4k monitor. it's really too bad; mankind divided had a much better "feel" to it, but the story was not as interesting or well developed.
I played HR for the first time last month and couldn't finish it, because it bored me to death and then gave me stupid boss fights. It's so dumbed down and just doesn't come close to the first Deus Ex. And yes it felt clunkier than the first game (I lost count of how many times I fell to my death trying to jump onto some platform to perhaps find a secret or hidden route, only to hit a stupid invisible wall)..
Re: Deus Ex at 20: The oral history of a pivotal PC game
#38We need, in fact the industry simply REQUIRES, in-depth oral history journalism and retrospectives like this. The "gaming industry" is 40+ years old now, and there have been absolutely pivotal works in that time. They deserve to be interrogated and documented dispassionately and with rigor.
The table of contents is impressive, the writing is wonderful, and you can download a series of ebook collections containing the individual blog posts.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#39I really hope they will make a remake of the originals. I loved Deus Ex: Human Revolution when it was out, but it’s a challenges to enjoy older games most of the time.
I feel the same. I want to play the originals, but they are just so clunky and even the mods do not fix the fundamental problem of how old the games do feel.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#40> ‘You can make any game you want, you can take as long as you want, and money’s not an issue’. > ‘Just run the studio, we’ll pay the bills and keep you isolated from anything that’s happening up here in Dallas’. I don't think this can happen today and I also believe this is the reason we don't see anything close to the original Deus Ex.
Note that the original Deus Ex led to the pretty poor Deus Ex 2: Invisible War, that nobody talks about today. Deus Ex was more of an exception that anything else.