This reminds me of the beautiful "substrate" screen saver: http://www.complexification.net/gallery/machines/substrate/
That is absolutely stunning. My favourite part of flying!
Show HN: Random Roads
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Re: Show HN: Random Roads
#32Re: Show HN: Random Roads
#33This would be great on A4 sized e-ink paper, mounted in a nice frame and refreshing a few times a day.
Re: Show HN: Random Roads
#34Re: Show HN: Random Roads
#35This reminds me of the beautiful "substrate" screen saver: http://www.complexification.net/gallery/machines/substrate/
Re: Show HN: Random Roads
#36Wouldn’t call these roads really. Roads without context are just paths. You need the roads to provide useful destinations as efficiently as possible. Many of these paths lead nowhere. In fact, all of them go nowhere, I don’t even think there’s loops.
Re: Show HN: Random Roads
#37Re: Show HN: Random Roads
#38This reminds me of the beautiful "substrate" screen saver: http://www.complexification.net/gallery/machines/substrate/
If anyone else wants to download the screensaver, you can get it for linux/osx/ios/android: https://www.jwz.org/xscreensaver/ . Most in the collection aren't great (unless you're in an early-2000s aesthetic mood), but I just installed the substrate one :)
Re: Show HN: Random Roads
#39Hey, good work! What algorithm did you use?
Thanks! You can see the code here: https://repl.it/@EdwardCunningh2/Random-Roads It's not especially clever: 1. I define a set of possible moves (eg. straight ahead, left turn, junction, etc). One possible move is a dead-end, which looks a bit like a house in my interpretation. 2. Each move is assigned a relative weight (eg. continuing straight ahead 10x more likely than turning left). 3. Each iteration, for each of…
Re: Show HN: Random Roads
#40This reminds me of the beautiful "substrate" screen saver: http://www.complexification.net/gallery/machines/substrate/