Show HN: Random Roads
random-roads--edwardcunningh2.repl.co
Show HN: Random Roads
1–10 of 52 posts
Re: Show HN: Random Roads
#2Wouldn’t call these roads really.
Roads without context are just paths. You need the roads to provide useful destinations as efficiently as possible.
Many of these paths lead nowhere. In fact, all of them go nowhere, I don’t even think there’s loops.
Re: Show HN: Random Roads
#3Thanks for sharing! Really like the minimal design and the animations. Could you explain how you did this simulation?
Re: Show HN: Random Roads
#4It looks like an auto-generated PCB to me. Cool stuff.
Re: Show HN: Random Roads
#5Hey, good work!
What algorithm did you use?
Re: Show HN: Random Roads
#6Oddly mesmerising. What did you use to do it?
Re: Show HN: Random Roads
#7Hey, good work! What algorithm did you use?
Not the author, but the algorithm is at
Re: Show HN: Random Roads
#8Wouldn’t call these roads really. Roads without context are just paths. You need the roads to provide useful destinations as efficiently as possible. Many of these paths lead nowhere. In fact, all of them go nowhere, I don’t even think there’s loops.
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Re: Show HN: Random Roads
#9This reminds me of the beautiful "substrate" screen saver:
http://www.complexification.net/gallery/machines/substrate/
Re: Show HN: Random Roads
#10Being able to see the random seed used in the console and use it in the hash is a nice touch. I found a few large ones and one with a single path between two points (1592751582695)