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Show HN: Random Roads

random-roads--edwardcunningh2.repl.co

1–10 of 52 posts

Re: Show HN: Random Roads

#2
Wouldn’t call these roads really.

Roads without context are just paths. You need the roads to provide useful destinations as efficiently as possible.

Many of these paths lead nowhere. In fact, all of them go nowhere, I don’t even think there’s loops.

Re: Show HN: Random Roads

#8
post #2

Wouldn’t call these roads really. Roads without context are just paths. You need the roads to provide useful destinations as efficiently as possible. Many of these paths lead nowhere. In fact, all of them go nowhere, I don’t even think there’s loops.

[deleted]

Re: Show HN: Random Roads

#10
Being able to see the random seed used in the console and use it in the hash is a nice touch. I found a few large ones and one with a single path between two points (1592751582695)
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