Earlier quoted context omitted.
Steam is a counterexample though. You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to. Both Apple and Steam provide discovery and network effects, which help to justify their cut, but, as Jason Fried mentioned[1], you can't opt-out of these discovery benefits with Apple. [1]: https://twitter.com/jasonfried/status/1273655616897273858?s=...
> You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to. A better analogue would be that you download WoW free from Steam, then take a subscription at Blizzard. Does Steam allow that?
Apple rejects appeal from email app Hey
291–300 of 338 posts
Re: Apple rejects appeal from email app Hey
#292Earlier quoted context omitted.
How do you estimate the (non-)fairness of a distribution channel?
Again, they don't provide the channel, once the app is installed. Not the device; not the network; not the content. They just extract money with rules.
I'm perfectly willing to entertain arguments about the right amount Apple should charge for that, but it seems to be an all or nothing discussion, which doesn't seem really sensible to me.
Re: Apple rejects appeal from email app Hey
#293Earlier quoted context omitted.
How well did the mobile developers do before the App Store when they tried to peddle their J2ME apps on feature phones? What are the chances that game developers would entice the whales to buy loot boxes and tokens for pay to win games if not for an easy payment method? Does Amazon provide value with the Kindle? Does Valve with Steam? Amazon market place? eBay? The console makers? The theaters don’t bring too much va…
Good examples of stores that don't charge for content delivery outside their premises. They are clearly different in this critical way.
Roku is infamous for not allowing content distributors (except for Netflix) to be on it unless they get a cut.
https://www.wsj.com/articles/roku-plans-to-block-fox-apps-da...
Hey is free to offer subscriptions at a 43% premium through the App Store and still get its full amount.
Re: Apple rejects appeal from email app Hey
#294Apparently 20% of Apple's revenue comes from their marketplaces (music, apps, etc), but in terms of profit it's probably significantly higher since the costs ought to be much lower than their hardware.
So it seems like there's a decent chance that at least third of their profit could get wiped out by PWAs in the long run. You'd think they'd be treating developers a little better.
Re: Apple rejects appeal from email app Hey
#295Some people here seem to be responding to all of this inappropriately. The simple fact is that Apple is injecting itself as an intermediary in the payment process and extracting a preposterously oversized commission for no meaningful added value. And it's easy to see that Apple knows what they're doing is wrong. They strictly prohibit developers from signaling that there's an extra cost for purchases made through App…
I don't disagree. But you do realize you could also be describing the credit card market?
Re: Apple rejects appeal from email app Hey
#296Re: Apple rejects appeal from email app Hey
#297Earlier quoted context omitted.
Steam is a counterexample though. You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to. Both Apple and Steam provide discovery and network effects, which help to justify their cut, but, as Jason Fried mentioned[1], you can't opt-out of these discovery benefits with Apple. [1]: https://twitter.com/jasonfried/status/1273655616897273858?s=...
> You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to. A better analogue would be that you download WoW free from Steam, then take a subscription at Blizzard. Does Steam allow that?
It's not Apple's _dominant_ position as a delivery mechanism that counts - it's their literal monopoly on it.
Re: Apple rejects appeal from email app Hey
#298Does iOS support PWAs yet? I'd have thought that PWAs would have all the features required for an email application at this point. Apparently 20% of Apple's revenue comes from their marketplaces (music, apps, etc), but in terms of profit it's probably significantly higher since the costs ought to be much lower than their hardware. So it seems like there's a decent chance that at least third of their profit could get…
Re: Apple rejects appeal from email app Hey
#299The problem is, Apple taking a cut from service where they don't own the device (you bought it from them; you own it) don't provide the network (you contract for that yourself) don't provide the content Its just some kind of strong-arm tactic - they do it because they can. Like some bouncer outside a club who demands money, but is not employed by the club nor the act. Just standing in the door and demanding money, an…
And the console makers? Google Play? The movie theaters? Amazon? Spotify?
Re: Apple rejects appeal from email app Hey
#300Earlier quoted context omitted.
They do, in fact, make agreements with merchants to lock out other forms of payment. It isn't universal, true. They also contractually forbid merchants from taking actions that could make the fee more apparent to consumers, which drives up prices for non-credit customers, although there isn't a direct analog for Apple I can think of.
> They also contractually forbid merchants from taking actions that could make the fee more apparent to consumers Has this changed over time, though? I often see a lot of brick-and-mortar merchants advertising different prices for cash/debit vs. credit. I probably see it most often at gas stations, but I see it in regular retail stores and restaurants sometimes as well. I moved to a new house earlier this year and ev…
[1] https://www.lexology.com/library/detail.aspx?g=c1069ffd-dafb... (hopefully the link works)