Live data from Hacker News

Every year I fill out this survey from Apple, for Apple developers

twitter.com

261–270 of 292 posts

Re: Every year I fill out this survey from Apple, for Apple developers

#261
post #182

Why would it change if you keep shoveling money (and dev resources) directly to Apple? They already know you'll stay regardless of their response.

They don’t know that, actually, because I haven’t decided I’ll stay in the App Store. -Wil

Other prominent indie devs have left the App Store: Panic, Bare Bones, Rogue Amoeba. It didn't change the system, and some of them even came back (with special favors from Apple).

Perhaps leaving is a (temporary) solution for Wil Shipley, but I would agree with the comment https://news.ycombinator.com/item?id=23505370 "The only way we effect change is by ORGANIZING. Right now, Apple can do whatever they want because they pick us off one by one, and ignore us."

We must, indeed, all hang together or, most assuredly, we shall all hang separately. - Ben Franklin

Re: Every year I fill out this survey from Apple, for Apple developers

#262

Earlier quoted context omitted.

Not sure why they would need to have more than 50% to be facing anti-trust issues, but it doesn't matter, Apple is already at 50% of the market. https://www.investopedia.com/news/apple-global-smartphone-ma...

Even so, 50% is hardly a monopoly and consumers have plenty of other viable, cheaper options.

To have a monopoly doesn’t mean to have a specific market share, it means to show monopolistic behavior.

Re: Every year I fill out this survey from Apple, for Apple developers

#263

The only way we effect change is by ORGANIZING. Right now, Apple can do whatever they want because they pick us off one by one, and ignore us. Google does exactly the same thing. If we organize as a large enough group, they have to listen. I firmly believe what Apple does is anti-competitive and they need to be regulated firmly by the government. I also think Google and Facebook need to be firmly regulated by the gov…

Ayyy the main reason I named my App Store company Sweatshop : https://apps.apple.com/us/developer/sweatshop/id974916840

Re: Every year I fill out this survey from Apple, for Apple developers

#264
post #180
post #167

Earlier quoted context omitted.

I don't own a Nintendo console: what's a physical game and how does it differ from a digital game?

To add on/clarify. A physical game for the switch is basically a memory card --- put it in any switch and you can play. A digital game is a download, tied to your device and/or account.

Ah! The downside is that you can trade memory cards but you can't do the same with downloads?

Re: Every year I fill out this survey from Apple, for Apple developers

#265

Earlier quoted context omitted.

Even so, 50% is hardly a monopoly and consumers have plenty of other viable, cheaper options.

To have a monopoly doesn’t mean to have a specific market share, it means to show monopolistic behavior.

Yeah so I am sure the Justice Department would sue Apple for having a monopoly of enough people complained about how it treats Mac developers.

That’s not how it works....

Re: Every year I fill out this survey from Apple, for Apple developers

#266

Earlier quoted context omitted.

True. Why isn’t anti trust going after a company that is less than 50% of the market.....

Perhaps "anti trust" needs to be revisited as a broader concept. A similar corollary is the "right to repair" which often falls under the same excuse of being able to use a competitor's product but ignores the high price consumers in giving up any control over what they purchased.

Sure. Let’s give the government more power. What could possibly go wrong?

Re: Every year I fill out this survey from Apple, for Apple developers

#267

Earlier quoted context omitted.

Almost every comment refers to VSCode, which is... bizzare. VSCode has abysmal performance. I'm a Vim user and every time I've encountered VSCode it's just been awful, awful, awful. There's some kind of brainwashing going on here. Probably something along the lines of "I write webshit, and if webshit is bad, I might be bad by association, so webshit is definitely not bad".

VSCode runs amazingly on my 2.5 year old laptop. And while I love the word "webshit" in itself -- it's a very pleasing word to say -- I object to it. The web is not universally shit. It has advantages: primarily almost truly "write once, run anywhere." I run Ubuntu. I almost certainly would not be able to use VSCode on my laptop if it were not an Electron app. I am better off having an Electron version of VSCode than…

> It has advantages: primarily almost truly "write once, run anywhere."

Wanna take a shot at porting electron to a new platform? It's only a couple dozen million lines of code.

Re: Every year I fill out this survey from Apple, for Apple developers

#268
post #264
post #180

Earlier quoted context omitted.

To add on/clarify. A physical game for the switch is basically a memory card --- put it in any switch and you can play. A digital game is a download, tied to your device and/or account.

Ah! The downside is that you can trade memory cards but you can't do the same with downloads?

Yes, exactly.

Re: Every year I fill out this survey from Apple, for Apple developers

#269
post #267

Earlier quoted context omitted.

VSCode runs amazingly on my 2.5 year old laptop. And while I love the word "webshit" in itself -- it's a very pleasing word to say -- I object to it. The web is not universally shit. It has advantages: primarily almost truly "write once, run anywhere." I run Ubuntu. I almost certainly would not be able to use VSCode on my laptop if it were not an Electron app. I am better off having an Electron version of VSCode than…

> It has advantages: primarily almost truly "write once, run anywhere." Wanna take a shot at porting electron to a new platform? It's only a couple dozen million lines of code.

How often do you need to do that?

Also, what major platforms don't have a modern web browser?

Re: Every year I fill out this survey from Apple, for Apple developers

#270

Earlier quoted context omitted.

Facebook was pouring resources into their HTML5 mobile apps ten years ago. I’m not saying web apps on mobile feel native now by any means, but I don’t think that’s a good example of a big company trying and failing anymore.

But what makes you think html+js+css performance have improved enough over native in the subsequent years where this isn’t relevant?

The Facebook html5 example predates react-native and all the other under-the-hood features and apps powered-by-JS that people don’t notice now.
Post reply on HN