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Play Counter-Strike 1.6 in your browser

cs-online.club

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Re: Play Counter-Strike 1.6 in your browser

#311
post #211

I sunk many hours of my life into this beautiful, beautiful game (starting at the tail end of 1.5, however!) and sometimes tune in to watch CS:GO competitive matches. I know Valorant is apparently stepping up as a spiritual successor to Counter-Strike, but I just love this game for it's emphasis on pure skill, and I really am surprised few other games have come as close as 1.6 to perfecting a team-based FPS that land…

What areas does CS:GO fall short in when compared to 1.6?

Different style fps's, 1.6 was low latency, the newer versions of basically any fps trade off latency for better graphics and better physics.

Re: Play Counter-Strike 1.6 in your browser

#312
post #114

In a similar vein, http://www.quakejs.com/ is a JavaScript port of Quake 3 (using GPL'd engine code and Q3 Demo assets) and is equally impressive

Reminds me of Quake Live, which looks like it's only available on Steam now, but it used to be launch-able from Browser. Anyone know how Quake Live worked?

Quake live's "main menu" interface was web based and a NPAPI plugin was used to run native code. When Chrome dropped NPAPI support, Quake Live moved to Steam, using Awesomium for the web interface part. The game is now an unmaintained relic but there still an active community.

https://en.wikipedia.org/wiki/NPAPI

https://developer.valvesoftware.com/wiki/Implementing_Awesom...

Re: Play Counter-Strike 1.6 in your browser

#313

Earlier quoted context omitted.

On a similar note, I think people were _way_ too early to celebrate the death of Flash (security issues aside of course). Developers were making content in 2000 which their contemporaries 20 years later don't come anywhere close to in terms of performance, design, or responsiveness.

Flash had more than just security issues. There were definite limits on complexity. A great example is the original Binding of Isaac; written in flash, but near the end everything was so precarious that backups had to be made before certain publishing stages because sometimes it would corrupt the files it was trying to build (Due to the complexity.)

If bugs in flash forced people to use source control for complex projects then I would call that a feature.

Re: Play Counter-Strike 1.6 in your browser

#314
post #245

Earlier quoted context omitted.

> How about being able to play with your friends after just handing them a link? That doesn’t work well for games with lots of modern assets. > Native 1.6 doesn't even run on my computer at all. That is strange, it works on the latest Windows. > I think browser ports are the only hope that old games have at coming back. Why? Steam, GoG, DOSBox, Proton, DXVK, emulators, VMs, etc. all give you access to almost every ga…

pretty sure I can't run 1.6 on my mac

You can, I run 1.6 in Parallels VM, FPS is very good.

Re: Play Counter-Strike 1.6 in your browser

#316

I sunk many hours of my life into this beautiful, beautiful game (starting at the tail end of 1.5, however!) and sometimes tune in to watch CS:GO competitive matches. I know Valorant is apparently stepping up as a spiritual successor to Counter-Strike, but I just love this game for it's emphasis on pure skill, and I really am surprised few other games have come as close as 1.6 to perfecting a team-based FPS that land…

While plenty of people will likely move over to Valorant, as someone who's played a bit I think there is still a distinct difference between the two games. The main thing shared between the two is the feel while shooting. It's hard to explain, but you feel the "weight" of the gun and it's rate of fire really well and it's satisfying when you land shots. But, the abilities, while not overly broken, does change the fee…

I'd like to provide a counter point. As a person coming from Quake 2, I find CS shooting mechanics at the very least annoying. I can't find anything pleasurable in them.

I still played CS but mainly because of the team play it added. Simple, flexible, and enjoyable.

Re: Play Counter-Strike 1.6 in your browser

#317
post #290
post #246

Earlier quoted context omitted.

For sure. I don't know about all you, but I would go nuts if I had to stay in the same job forever. Sometimes you desire new challenges or greener pastures.

FWIW I've played the same game competitively for the past 11 years, while also doing the same job (programmer). Not sure how that reflects on me haha, but despite doing the same thing, the "meta" and skill level is dramatically different for both.

Sure, it takes all kinds.

However, I feel the need to point out the difference between playing something competitively (hobby) versus playing something professionally (job). The first is something you do to unwind after a day of work... the second is work. There's usually a large difference in time spent and focus.

Re: Play Counter-Strike 1.6 in your browser

#319
post #276

Earlier quoted context omitted.

This is such a joke. Elitist, even. Technology-sourced friction is not a great thing. Software that is hard to run does not improve the act of running it. It just prevents others from experiencing the same things you enjoy. Are you really suggesting that you bond with fellow gamers because of how hard setting up the game was?

Yes. And in the scene I am describing we are being overrun with tourists because everybody is just so damn inclusive now. There's nothing wrong with elitism; it keeps things hardcore and gives newcomers something to strive for.

There's even less wrong with being "so damn inclusive".

There's nothing preventing these type easy-access browser based games from having "elite" servers for high ranked players.

Re: Play Counter-Strike 1.6 in your browser

#320

Earlier quoted context omitted.

I always thought the cloud gamming is really just a way to move gammers to "subscriptions" instead of one time purchases, in the end milking more money and taking more control from them just like Adobe did with their creative products.

Microsoft has been successfully charging subscriptions to millions of players every year without needing to run games in the cloud. Cloud gaming is a play at capturing revenue from people who aren't willing to shell out $300+ for hardware and $60 for every AAA title they want to play.

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