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Every year I fill out this survey from Apple, for Apple developers

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Re: Every year I fill out this survey from Apple, for Apple developers

#111
post #97

People who are worried about Apple's review process being arbitrary and onerous have no idea what's in store for them when VR/AR becomes more mainstream. Facebook's Oculus store is more of a "don't call us, we'll call you" and it's not getting better - they're actively training users to want this type of curation. The smartphone era will quickly be seen as the Good Old Days where publishing was self-serve at all. Bas…

Or just throw it up on Steam.

Re: Every year I fill out this survey from Apple, for Apple developers

#112

I was curious about the arguments for not including upgrade pricing on the App Store. Apple maintains that upgrade pricing is a relic of shrink wrapped software and subscriptions are better. I lean softly towards Apple on this one. A few reasons I can think of for why subscriptions are preferred over upgrade pricing: - The app developer can keep making money over a longer period of time. - Generally means somebody ca…

That's not a choice for Apple to make, developers should be able to sell upgrades as they see fit (I am not referring to extravagant never before seen business models)

Re: Every year I fill out this survey from Apple, for Apple developers

#113
post #89

I'm not an app developer, but I am equally frustrated as a user on several of Wil Shipley's key points: 1. Ads for competitors. Sure, show me ads. But don't replace my exact match with an ad that takes up the whole screen. As a user who searches for apps, I find this outrageous. If the App Store was solely an advertising network I would understand. But Apple takes a 30% commission! Get out of my way and let me find w…

> 4. Trials. Not on Wil Shipley's list, but how on earth do we not get trials? I don't want in-app purchases to "unlock" the app. I just want to try it out for a couple weeks before I buy. I have foregone many possibly great apps because I couldn't be confident they would work for me. And I've wasted money on apps that looked like they would work for me, but didn't. I would be surprised if Apple didn't have in place…

That's true in my experience. It happened maybe twice, but I got pretty much immediate refunds for purchases from previous day that I wasn't happy with. There wasn't anything wrong with the app itself, it just wasn't what I expected I'm getting.

Re: Every year I fill out this survey from Apple, for Apple developers

#114
post #92
post #2

Even as just an app store user I find the ads for competitors extremely obnoxious. Search "Overcast" -> top ad is some crappy competitor (not even a good real competitor, but usually some sort of near-scam). It makes me think less of the competitor and Apple every time I see it, it also seems completely unnecessary. I obviously want the app I searched for. It seems like a feature entirely designed to trick old people…

App Store search results aren't very good. Instead of trying to improve the interface or results, they added app search Ads to monetize their poor search functionality. Also, the App Store has prominent ads for their in-house services (Apple Arcade apps).

The entire OS has ads for their services :/

Re: Every year I fill out this survey from Apple, for Apple developers

#116
post #111
post #97

People who are worried about Apple's review process being arbitrary and onerous have no idea what's in store for them when VR/AR becomes more mainstream. Facebook's Oculus store is more of a "don't call us, we'll call you" and it's not getting better - they're actively training users to want this type of curation. The smartphone era will quickly be seen as the Good Old Days where publishing was self-serve at all. Bas…

Or just throw it up on Steam.

Steam also has an approval process that is becoming more and more controlled.

Re: Every year I fill out this survey from Apple, for Apple developers

#117

>Apple’s biggest competition right now is the web. More and more “apps” are just thin, non-native veneers on top of web sites (cf Zoom, Slack, Steam, etc). The issue for Apple is, why would anyone choose Apple devices if the exact same apps are available on all devices? Apple should be doing everything it can to support good third-party developers that make the real Apple apps that make Apple devices unique, and prov…

[flagged]

Re: Every year I fill out this survey from Apple, for Apple developers

#118

Earlier quoted context omitted.

Although this gets tricky -- will everyone just start naming their app "Podcast player" and "Podcast 1" so that their app name is optimized to match a search term exactly? Maybe this already happens, but I can see it being hard to distinguish if the person is looking up a specific app called "podcast player" or a generic term

> will everyone just start naming their app "Podcast player" and "Podcast 1" This would be quite funny. I still see businesses called things like AAA automotive and similar which date back to optimising their telephone book listing order. Was this early SEO?

Yeah, there's a lot of motels from the 70s in my city that start with the letter A, but the Aalton Motel presumably won that arms race.

Re: Every year I fill out this survey from Apple, for Apple developers

#119
post #97

People who are worried about Apple's review process being arbitrary and onerous have no idea what's in store for them when VR/AR becomes more mainstream. Facebook's Oculus store is more of a "don't call us, we'll call you" and it's not getting better - they're actively training users to want this type of curation. The smartphone era will quickly be seen as the Good Old Days where publishing was self-serve at all. Bas…

The "don't call us, we'll call you" model already exists in the form of game consoles. Nintendo is probably the most restrictive in this way. If you don't have a pile of money for the development equipment, don't bother calling.

I don't think this is as true for Nintendo anymore. The switch store is full of tons of stuff. Maybe they're not letting everything through, and they certainly aren't letting everyone make physical games, but the digital store seems like it must not have a big filter.

Re: Every year I fill out this survey from Apple, for Apple developers

#120
post #54

One nit to pick, Slack on iOS is apparently fully native: https://twitter.com/SlackHQ/status/931599784137363459 I think this shows, in my opinion, how little native vs. web/electron actually matters to overall quality. You can generally make a smooth, fast, bug-free app on any platform. Or not... I used to use the Android version and I was never quite sure whether it was native or not. I couldn't think of a way to te…

You can make a bad native app, but you can’t make a good Electron app. Edit to add: Lots of people are mentioning Visual Studio Code. I agree it’s a good app in many dimensions; I didn’t mean to say that an Electron app can’t be good in some ways, even in the most important ways, but rather that Electron introduces flaws that prevent the app from being good in all ways. In particular, while faster than most Electron…

I agree.

I use vscode, but I miss the speed of sublime for large projects & the terminal emulator will crash/freeze for me occasionally (which also seems to happen in IntelliJ based editors as well)

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