Earlier quoted context omitted.
It's a bit sad. I feel like mobile gaming is in large part dead because of these stupid pay-to-play games. Back in the early days of the iPhone, even the iPhone games were one-time $2 games (and good for that!), while you had the DS where games were $20+ (often more). Now mobile games of quality are mostly dead.
unfortunately, the market isn’t willing to pay for high-quality games.
Because they've been repeatedly abused by free-to-play nonsense. Take out the IAPs and forced ads entirely and watch game quantity drop[0] while quality skyrockets. Customers might still be willing to buy back in, if all trust hasn't been eroded already.
[0]: Normally that's not a thing you want from a game/entertainment storefront, but I think the App Store (and Steam) is actually at the point where it would benefit from fewer games. Consumer confidence is at an all-time low.