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Every year I fill out this survey from Apple, for Apple developers

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Re: Every year I fill out this survey from Apple, for Apple developers

#41
post #7

Earlier quoted context omitted.

It's a bit sad. I feel like mobile gaming is in large part dead because of these stupid pay-to-play games. Back in the early days of the iPhone, even the iPhone games were one-time $2 games (and good for that!), while you had the DS where games were $20+ (often more). Now mobile games of quality are mostly dead.

unfortunately, the market isn’t willing to pay for high-quality games.

> unfortunately, the market isn’t willing to pay for high-quality games.

Because they've been repeatedly abused by free-to-play nonsense. Take out the IAPs and forced ads entirely and watch game quantity drop[0] while quality skyrockets. Customers might still be willing to buy back in, if all trust hasn't been eroded already.

[0]: Normally that's not a thing you want from a game/entertainment storefront, but I think the App Store (and Steam) is actually at the point where it would benefit from fewer games. Consumer confidence is at an all-time low.

Re: Every year I fill out this survey from Apple, for Apple developers

#45
post #2

Even as just an app store user I find the ads for competitors extremely obnoxious. Search "Overcast" -> top ad is some crappy competitor (not even a good real competitor, but usually some sort of near-scam). It makes me think less of the competitor and Apple every time I see it, it also seems completely unnecessary. I obviously want the app I searched for. It seems like a feature entirely designed to trick old people…

Apple should wind down their ads system (iAd) entirely. Advertisements are antithetical to what Apple stands for - privacy, premium experience, doing the right thing for users. They should lower their cut to 10% (not to 20, as the article states) and start offering curated experience bundles like they do with AppleTV.

Apple exists to make money, first and foremost. Don't forget that.

Re: Every year I fill out this survey from Apple, for Apple developers

#46
Every year, it becomes more and more obvious that Apple cares far greater for money and numbers than developers or customers. Any criticism thrown at the company goes into a void, they don't communicate about any issues or feedback, and they continue to take away useful features and replace them with either nothing, or something nobody asked for. I used to really like this company.

Re: Every year I fill out this survey from Apple, for Apple developers

#47

Why do app developers accept the app store... It is a amazing programmers organize so well for open source but can't organize for basic policy like resisting these ridiculous terms.

Because they want to shop software for the billion iOS devices out there.

Re: Every year I fill out this survey from Apple, for Apple developers

#48

Why do app developers accept the app store... It is a amazing programmers organize so well for open source but can't organize for basic policy like resisting these ridiculous terms.

Serious question: how else would they be able to get their product into the walled garden that is iOS?

It's basically play by their rules or be left out of the game entirely...

Re: Every year I fill out this survey from Apple, for Apple developers

#50

I was curious about the arguments for not including upgrade pricing on the App Store. Apple maintains that upgrade pricing is a relic of shrink wrapped software and subscriptions are better. I lean softly towards Apple on this one. A few reasons I can think of for why subscriptions are preferred over upgrade pricing: - The app developer can keep making money over a longer period of time. - Generally means somebody ca…

There's a lot of arguments one way or another - but the killer deal-breaker for many of us is the feeling of being held hostage: once you stop paying subscription, you typically don't get to "keep last paid version" - you loose application, and any files, data or artifacts that you created with it or would open/manipulate with it :-/

The other aspect is just how well we each feel we can keep track of and be disciplined with dozens of subscriptions. I'm the other way around from you - I'd pay $5 for an app without blinking, even to "try it out"; but I hesitate to "commit" to $3 a year, let alone $3 a month, for something new.

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