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How the Magic: The Gathering Color Wheel Explains Humanity

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Re: How the Magic: The Gathering Color Wheel Explains Humanity

#201
post #107

On some level, I love this, it's just wonderful, lots of neat diagrams and words and numbers that make intuitive sense. But "explains" is a rather strong word. It's pseudoscientific mysticism, in the spirit of Pythagoreans or Jordan B. Peterson. As long as we all understand this, good.

Jordan Peterson? So are you saying now that having a PhD in Clinical Psychology makes you a pseudo-scientist?

Hundreds of scholarly papers cited thousands of times. But it's pseudo-science. Psychology might not be an exact science but it IS a genuine scholarship meant to understand human behavior.

Feel free to make your case based on "I just don't like him" though, I'm sure it will be very interesting and will include the "R" word.

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#202
post #130

Earlier quoted context omitted.

As once it was explained to me, most ideograms can be used as an independent word, but most words are 2 or 3 ideograms long. If I remember correctly an example was faucet=water+dragon

Faucet is dragon 龍 + head 頭. This mostly comes from the shape looking like a dragon statue, and water is stongly associated to dragons.

Thank you for the correction, probably my memory got confused over time.

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#203

Earlier quoted context omitted.

No blue also got the best cards afterwards. Jace the Mind Sculptor, True Name Nemesis, Delver of Secrets, Snapcaster Mage, Narset Parting Veil, Ponder, Urza, Oko, Uro, etc. Blue's color identity is just 'being really good at Magic' it seems

Blue is the color of intellectualism and prioritizing logic. By its nature, blue is prone to being good at strategy. Magic is a strategy game, so it makes sense blue is inherently good at it. And that's a bit tongue in cheek, but in all seriousness blue is the color of mind tricks and the hacker mentality, so it makes sense blue prefers manipulating game state in ways other colors just won't think of doing, and unfor…

No I mean blue also got the best aggressive creatures and planeswalkers and value creatures at aggressive rates. It has little to do with 'logic' they just plain gave blue a 3/2 flier for one mana.

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#204
post #84

Under current events, I'd argue it does explain Humanity: look at a card upright, white is at the top while black is at the bottom :(

I 100% agree. This is where systemic racism comes from (black as destruction? White as godliness?) This is messed up and shame on those who don’t realize this and downvote you.

Look, they corrected themselves (somehow)

https://magic.wizards.com/en/articles/archive/news/depiction...

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#205
post #126

Earlier quoted context omitted.

There's more to these colors than your short summary says. In particular it doesn't say what colors can't do. White is really bad at destroying stuff directly unless it's artifacts or enchantments. It can destroy or tap lands, but typically ALL lands (2WW Armageddon). It's self-centered and when it affects enemies it's usually by placing rules, laws, constraints (Pacifism; cannot uptap; etc). Mass effects of various…

I like your point (and wish I had more than one upvote), but I want to recast it in terms of color theory. Specifically, let's look at each color in terms of not being able to do what its two opposite colors can do. And, of course, there are counterexample cards to all of this, but the general outlines are certainly real in the game design. I'll also mention the Ravnica guilds for each pair; each guild can be thought…

> I'm honestly kind of amazed at how well-designed all of this is. I suppose that surviving the test of time does imply some sort of quality design, but this is remarkable.

I'm amazed more people don't copy the idea (rather than straight-up ripping off the colors). M:tg is so interesting because of how well-defined colors are. Because they're defined, colors truly have a personality, and - crucially - play different.

For a straight ripoff check Master of Magic too. Very cheap on GOG. It's a Civilization 1 clone with tech tree/progression replaced by spells! Complete with common/uncommon/rare/very rare tiers. The system is so inspired by Magic colors it hurts. But incidentally, it's brilliant! In normal Civ games, tech tree is super boring because of many filler steps and boring +1 bonuses. Even otherwise great Sid Meier's Alpha Centauri suffers from this. But because each step in discrete (each step is a spell!), you get something concrete each time you complete research. The game also has extensive city build-up and a combat system that inspired Heroes of Might and Magic serries. The game has many design and balance flaws, and without the unofficial Insecticide patch by kyrub (who deserves eternal praise) it's extremely buggy. But they did something very, very right as game developers keep trying to clone Master of Magic. The game doesn't care much for balance, but more for very flashy and ambitious ideas.

Another accidental bit of brilliance came from memory limitation. Computers at the time didn't have enough RAM to support large maps. So instead they made 2 planes connected by magical towers. Very heavily guarded. The other plane has unique minerals, 4 unique races, magic roads that are instant travel, very magic everything (2x magic node output too). In late game, hell often breaks loose when POWERFUL computer civilizations emerge. You can also try to break into it early and loot it, but it's very risky.

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#206
post #52
post #43

Earlier quoted context omitted.

And completely for free, without buying packs/cards! You can play with decks that would cost $10,000 to put together with physical cards.

but imho it's more fun to play with either cards you own or with a reasonable limit, because mtg is better with some kind of a social contract in force.

I play very infrequently, so it is fun to say "let's play legacy, pick something random from a legacy top decks list". Gets boring pretty quickly, but I'm burnt out on MtG for awhile by that point anyway :)

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#207
post #43

Earlier quoted context omitted.

And completely for free, without buying packs/cards! You can play with decks that would cost $10,000 to put together with physical cards.

Sharpie on a basic land is a time honoured way to proxy expensive cards in paper magic and perfectly acceptable in many casual circles.

Works for seasoned players. For myself and most people I play with, we're reading the cards most of the time. Try fitting Shahrazad's text on a card with sharpie :)

Also, so much effort ><

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