Earlier discussion on the same topic: https://news.ycombinator.com/item?id=23042207
Pharaoh Ramesses VI Tomb
61–70 of 95 posts
Re: Pharaoh Ramesses VI Tomb
#62That's just bonkers. So much writing on the walls! I wish the navigation was a little more like a FPS and less like Myst III, but I had to keep reminding myself: this isn't some level designer from 2000's, this is an actual tomb designer vision from 5000 years ago. Just bizarre. I wonder what it would look like illuminated by torchlight.
The gamer in me is a little disappointed by the real thing. I'm imagining Lara Croft walking down this corridor, and then, turning around and walking right back out.
Re: Pharaoh Ramesses VI Tomb
#63Earlier quoted context omitted.
Looks like its missing geometry. I don't see why you couldn't model the whole tomb but I don't think matterport supports that.
Doesn't the overhead view look like it's all in a 3d model basically?
Re: Pharaoh Ramesses VI Tomb
#64Seeing it like this kills all mystic notions I had regarding these tombs. And I don't mean this in a negative way, it sort of opens your eyes to what this thing actually is - a conglomeration, made by many artists and engineers, pouring their hearts and souls into building something to last a millennia. Truly beautiful. That is until you remember it was all in service of some rich guy who thought he was a god, and ha…
I'm not an expert in any way, but aren't you jumping to conclusions (or rather, we, collectively) about what the builders were like, what their worldview was, etc? We don't even know when the pyramids were built, or how. There's a lot of writtings and drawings and other archaelogical treasures left behind; but still, are we at a point where we can say we understand the building, builders and their world? Maybe it's j…
What's missing is a definitive historical statement; remember, historians require written evidence. Most of our evidence for the building of the pyramids is archeological. The sorts of building devices needed for the pyramids would've been generally useful for all construction — so they wouldn't have been left to rot at the pyramid build site, but repurposed until destruction.
Re: Pharaoh Ramesses VI Tomb
#65Earlier quoted context omitted.
I wonder why it isn't more like an FPS. I understand there's more modelling work involved, but it would totally rock. Imagine if advanced engines like Unreal were put to work for this kind of things instead of just for games.
Assassins Creed have done this for Egypt and Greece — a “no fighting” educational sandbox you can explore or get guided tours[1]. It can be bought independently on PC and is quite cheap[2] — it was being given away for free recently. [1] https://youtu.be/_yMDdQKfv70 [2] https://store.ubi.com/uk/bundle-discovery-tour-by-assassin-s...
Re: Pharaoh Ramesses VI Tomb
#66Earlier quoted context omitted.
>At least based on my visits to Luxor, very few tombs have acrylic/glass wall protections to prevent it but it's ridiculously common to see tourists in some of the tombs doing that I understand the sentiment, however I'm personally not in favour of modelling everything in society to account for the lowest common denominator and sterilizing everything in sight in response. The issues you mention are nothing that could…
You're still proposing to deal with the lowest common denominator, only in a different way.
Re: Pharaoh Ramesses VI Tomb
#67Re: Pharaoh Ramesses VI Tomb
#68First thought I had is, it is so beautiful, the lighting was perfect. I didn't expect the details of texture, glyphs and color from few thousand year old tomb. Pharaoh himself would be surprised to see his tomb like this.
Re: Pharaoh Ramesses VI Tomb
#69Nonetheless, this is extremely cool (no knock on this specific project for the above problems) and I’m looking forward to poking around tonight.
Re: Pharaoh Ramesses VI Tomb
#70Well... Google streetview blurred lot's of houses due to request by citizens. But what happened here? https://my.matterport.com/show/?m=NeiMEZa9d93
Sorry, the link did not work as expected. You have to look straight up to see the blurred section.