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Pharaoh Ramesses VI Tomb

my.matterport.com

61–70 of 95 posts

Re: Pharaoh Ramesses VI Tomb

#62
post #6

That's just bonkers. So much writing on the walls! I wish the navigation was a little more like a FPS and less like Myst III, but I had to keep reminding myself: this isn't some level designer from 2000's, this is an actual tomb designer vision from 5000 years ago. Just bizarre. I wonder what it would look like illuminated by torchlight.

The gamer in me is a little disappointed by the real thing. I'm imagining Lara Croft walking down this corridor, and then, turning around and walking right back out.

Ah, but as Lara Croft you would find the secret switch to open up the real temple ...

Re: Pharaoh Ramesses VI Tomb

#63
post #34

Earlier quoted context omitted.

Looks like its missing geometry. I don't see why you couldn't model the whole tomb but I don't think matterport supports that.

Doesn't the overhead view look like it's all in a 3d model basically?

It does but in the first person view it looks like it's doing the Google Streetview thing where you have waypoints of 360-degree camera shots mapped onto the 3D model rather than one generated solid 3D model. I'm guessing it's because the texture mapping would be tricky to get at high resolution but still work on most machines or something like that.

Re: Pharaoh Ramesses VI Tomb

#64
post #56
post #51

Seeing it like this kills all mystic notions I had regarding these tombs. And I don't mean this in a negative way, it sort of opens your eyes to what this thing actually is - a conglomeration, made by many artists and engineers, pouring their hearts and souls into building something to last a millennia. Truly beautiful. That is until you remember it was all in service of some rich guy who thought he was a god, and ha…

I'm not an expert in any way, but aren't you jumping to conclusions (or rather, we, collectively) about what the builders were like, what their worldview was, etc? We don't even know when the pyramids were built, or how. There's a lot of writtings and drawings and other archaelogical treasures left behind; but still, are we at a point where we can say we understand the building, builders and their world? Maybe it's j…

Actually, "we" have a fairly good idea when the 115-140-or-so Pyramids were built. We also know a great deal about their construction — the engineers who built them couldn't help but bragging about it. What we don't know is the precise method for moving the blocks up the pyramid. The problem is that Herodotus claims that the ancients hadn't invented cranes, yet, so the pyramids (he's probably discussing the pyramids at Giza) had to have been constructed via a ramp. A damning piece of counterevidence to Herodotus' claim is that the shadoof predates the pyramids, so it's not too far fetched to imagine they might have had some piece of equipment like this.

What's missing is a definitive historical statement; remember, historians require written evidence. Most of our evidence for the building of the pyramids is archeological. The sorts of building devices needed for the pyramids would've been generally useful for all construction — so they wouldn't have been left to rot at the pyramid build site, but repurposed until destruction.

Re: Pharaoh Ramesses VI Tomb

#65
post #5

Earlier quoted context omitted.

I wonder why it isn't more like an FPS. I understand there's more modelling work involved, but it would totally rock. Imagine if advanced engines like Unreal were put to work for this kind of things instead of just for games.

Assassins Creed have done this for Egypt and Greece — a “no fighting” educational sandbox you can explore or get guided tours[1]. It can be bought independently on PC and is quite cheap[2] — it was being given away for free recently. [1] https://youtu.be/_yMDdQKfv70 [2] https://store.ubi.com/uk/bundle-discovery-tour-by-assassin-s...

Not very accurate, everything is condensed but so many 'educational' videos are using it as a reconstruction.

Re: Pharaoh Ramesses VI Tomb

#66

Earlier quoted context omitted.

>At least based on my visits to Luxor, very few tombs have acrylic/glass wall protections to prevent it but it's ridiculously common to see tourists in some of the tombs doing that I understand the sentiment, however I'm personally not in favour of modelling everything in society to account for the lowest common denominator and sterilizing everything in sight in response. The issues you mention are nothing that could…

You're still proposing to deal with the lowest common denominator, only in a different way.

Indeed. A more direct, active way with the goal of not impacting those who abide by the rules.

Re: Pharaoh Ramesses VI Tomb

#68

First thought I had is, it is so beautiful, the lighting was perfect. I didn't expect the details of texture, glyphs and color from few thousand year old tomb. Pharaoh himself would be surprised to see his tomb like this.

[deleted]

Re: Pharaoh Ramesses VI Tomb

#69
I can’t be the only person who finds this kind of presentation hard to navigate on a phone. It’s also why I go to my desktop to use google street view.... ideally it would degrade to something more approachable with swiping gestures and/or visual clues to controls.

Nonetheless, this is extremely cool (no knock on this specific project for the above problems) and I’m looking forward to poking around tonight.

Re: Pharaoh Ramesses VI Tomb

#70

Well... Google streetview blurred lot's of houses due to request by citizens. But what happened here? https://my.matterport.com/show/?m=NeiMEZa9d93

Sorry, the link did not work as expected. You have to look straight up to see the blurred section.

Matterport cameras cannot shoot the zenith and nadir.
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