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MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

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21–30 of 75 posts

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#21

My first thought upon seeing the images in the article: that's not a B-17! But the microprose announcement makes it more clear that the B-24 will be added, https://www.microprose.com/games/the-mighty-eighth# [edit] historical note: my grandfather was a tailgunner in B-24s.

An on-again-off-again Murphy's Romance kind of boy friend of my mother in the 80s was a pilot of a B-24. He flew it limping home full of bullet holes more than once. Impressive stories.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#22
I have MicroProse always connected to Grand Prix 2 and my childhood. We used to play that on my friends computer 25 years ago. Turn by turn - first him, than me, and vice-versa.

This game was so much fun. And the damage model was superb. I really miss that.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#23
post #12

Earlier quoted context omitted.

For games specifically designed with VR in mind? Yes, the experience is dramatically different. For many people, the suspension of disbelief is there, and you absolutely feel present in the space. Good VR titles force you to move many more muscle groups than keyboard/mouse or controller games. Your brain stays much more engaged when you have to, e.g., duck out of the way of an incoming projectile. For games where VR…

What's the big deal? I had that suspension of disbelief in Zork I.

For us aphantasiacs, VR is the closest we'll ever come to daydreaming.

(I'm not invested in it myself, just making the point.)

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#24
post #20
post #14

Earlier quoted context omitted.

OH man I played a TON of Silent Service. That could be some seriously tense gaming. I wish they'd re-release that somewhere ... granted I haven't looked. It might not have aged but I could go for a something like that again, maybe not full sim... more casual friendly.

You might want to look at Wolfpack, mentioned elsewhere in this thread. It requires multiplayer, 2-5 players control a German u-boat against Allied convoys in the Atlantic). It's an interesting combination of sim-lite (engines, battery and buoyancy are modeled relatively simplistically) and deep nerd simulation (fire control/torpedo solution) aspects.

Thank you.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#25
post #12

Earlier quoted context omitted.

For games specifically designed with VR in mind? Yes, the experience is dramatically different. For many people, the suspension of disbelief is there, and you absolutely feel present in the space. Good VR titles force you to move many more muscle groups than keyboard/mouse or controller games. Your brain stays much more engaged when you have to, e.g., duck out of the way of an incoming projectile. For games where VR…

What's the big deal? I had that suspension of disbelief in Zork I.

VR can trigger reflexive behaviors in people, e.g. trying to avoid an incoming projectile, putting their hands up to protect their face, stepping back from a high place. Many folks can get deep suspension of disbelief from just text. Many folks can't. I don't think it's reasonable to say, "Well, I do just fine with X, so that should be good enough for anyone.", as your comment seems to be implying.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#26

I have MicroProse always connected to Grand Prix 2 and my childhood. We used to play that on my friends computer 25 years ago. Turn by turn - first him, than me, and vice-versa. This game was so much fun. And the damage model was superb. I really miss that.

They were a big part of my childhood too through their simulators like F-117A, and also through their published titles. They had a massive breadth of games like Darklands, X-COM, Transport Tycoon, Ultima, Pirates!, Master of Orion, Civilization and Colonization.

https://en.wikipedia.org/wiki/List_of_MicroProse_games

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#27
post #7

For anyone interested, this company is unrelated to the original Microprose from a corporate history perspective, it’s just some people who bought the name “Microprose” at an IP auction. However they have enlisted Wild Bill Stealey as some kind of advisor, so they are at least attempting to connect with the history. (Wild Bill was one of the two founders of Microprose. The other, Sid Meier, has his own things going o…

Thanks, this was exactly what I was wondering.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#28

VR seems to be catching on. Is the experience that much better than a normal screen?

Some parts are really engaging. That one is finally using arms and hands and posture and rotations—not mere button presses—to manipulate a virtual world makes that world much more intimate. Simply the freedom to move your attention around the world is powerful; this has been a staple of come theaters and planetariums and in some ways headsets are just an attempt to virtualize that so that you don't have to sell people a whole projection room.

Other parts are downright dangerous. Apparently the headset being close to your eyes causes pupils to involuntarily dilate right as you are shining a bright light into them, creating really nasty eye strain problems for VR game developers and presumably later for their customers. Addictive behaviors are almost certainly more addictive in VR; this is why casinos create their noisy everyone-is-out-here-winning illusions in real life; one can only imagine the damage that VR gambling and pornography could do.

I am still waiting for a resurgence of arcades with the introduction of something like powered exoskeletons. These are being developed for military and mechanical contractor use, where you want to give people the ability to lift things and stuff, but transducers are often bidirectional and going the other direction, that ability to provide force-feedback can be used to suspend someone basically in air and give them a considerable amount of control of their environment: you are in a airplane cockpit, and it really shakes like an airplane cockpit. Playing VR games now, everybody laughs about how you we're trying to bend down and pick up a gun, but you accidentally grabbed Phil’s foot on the coffee table. Relatively amateurish. But that sort of pod exoskeleton could be used to go for a virtual run—no, not on this planet: on the moon.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#29
post #8
post #3

I wonder how much of a sim it will be. Not sure I'd want to be the bombardier and have to sit for a long time only to get to stare at my screen and push a button ... once. Granted I still like the idea, it will be interesting to see how much they gamify it and how much they do not.

Didn't the bombardier typically also operate the chin turret in the B-17?

This was a fun rabbit hole to fall into...

http://www.lonesentry.com/blog/bendix-chin-turret.html

http://ships.bouwman.com/B17/Chin.html

http://www.b17queenofthesky.com/bombardier.htm

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#30
post #21

My first thought upon seeing the images in the article: that's not a B-17! But the microprose announcement makes it more clear that the B-24 will be added, https://www.microprose.com/games/the-mighty-eighth# [edit] historical note: my grandfather was a tailgunner in B-24s.

An on-again-off-again Murphy's Romance kind of boy friend of my mother in the 80s was a pilot of a B-24. He flew it limping home full of bullet holes more than once. Impressive stories.

Some truly crazy things happened. One that I always thought was interesting was about two B-17s that collided and then they kept flying on together and even attempted to land: http://overlord-wot.blogspot.com/2015/07/piggyback.html
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