MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
1–10 of 75 posts
Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
#2Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
#3Not sure I'd want to be the bombardier and have to sit for a long time only to get to stare at my screen and push a button ... once.
Granted I still like the idea, it will be interesting to see how much they gamify it and how much they do not.
Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
#4I've done a dozen patrols with different 2-4 player crews and it's kinda fun.
Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
#5[edit] historical note: my grandfather was a tailgunner in B-24s.
Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
#6Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
#7(Wild Bill was one of the two founders of Microprose. The other, Sid Meier, has his own things going on.)
I’m unclear as to whether this new Microprose has rights to any of the original Microprose games, either in a “rereleasing the original” or in a “doing a remake” sense. Obviously TakeTwo has a lot of the rights — either that they bought directly or that Sid/Firaxis had and they acquired when they bought out Firaxis — which is how they can release new Civ and XCOM and Pirates. I think Sid owns Silent Service too, to pick a random example of one they haven’t done anything with, though I don’t remember for sure.
Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
#8I wonder how much of a sim it will be. Not sure I'd want to be the bombardier and have to sit for a long time only to get to stare at my screen and push a button ... once. Granted I still like the idea, it will be interesting to see how much they gamify it and how much they do not.
Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
#9I wonder how much of a sim it will be. Not sure I'd want to be the bombardier and have to sit for a long time only to get to stare at my screen and push a button ... once. Granted I still like the idea, it will be interesting to see how much they gamify it and how much they do not.
Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator
#10I wonder how much of a sim it will be. Not sure I'd want to be the bombardier and have to sit for a long time only to get to stare at my screen and push a button ... once. Granted I still like the idea, it will be interesting to see how much they gamify it and how much they do not.
Of course, you could also speed time up if you wanted. But a "base frequency" of real time means the game play is not centered around "story mode." In simulation it means the player experiences the simulation at the same pace real world events might unfold.
The quintessential game of the period might be Microsoft's Flight Simulator. Which is only a game in the sense that the consequences of a bad day don't cost very much.