Earlier quoted context omitted.
I thought I remembered there being some bigger games, but looking at a list[1], they are all pretty indie, or at least small. Not sure I saw a AAA game on the list (which doesn't mean there aren't any, but they seem rare). The equivalent list for Unreal Engine[2] does contain quite a few big titles (along with a plethora of less well known ones). I'm not sure if that's cause, effect or marketing. It could be that usi…
The OP article is written by Garry Newman the developer that did Rust in the Unity list from 2013. Previously he was the developer of Garry's Mod on Valve Source engine.
What Unity Is Getting Wrong
181–190 of 306 posts
Re: What Unity Is Getting Wrong
#182I'm so frustrated that Unity and Unreal are the only two real options. And it's all because of console vendors. Unreal is just way too inaccessible, as an individual, non-C++-veteran (used it a bunch in college, but modern C++ looks nothing like what I've seen), non-games-industry-veteran. It's also fairly opinionated towards first person/third person action games. And then Unity is of course a dumpster fire. It's mu…
It all depends on what you're planning to do. Godot is a fantastic engine for 2D stuff, with the ability to publish pretty much anywhere. And it does support consoles, in a way: https://docs.godotengine.org/en/latest/tutorials/platform/co... . It's not cheap, I agree with that. I'm surprised at the idea that Unreal is inaccessible though. Especially as an indie, UE4's blueprint system will do absolutely anything you…
Re: What Unity Is Getting Wrong
#183Re: What Unity Is Getting Wrong
#184Unity has gotten so painful I've sworn off ever taking another Unity project. Since mid last year I am 100% exclusive on Unreal Engine. Unity wants you to think this instability is temporary. It is not. Unity has been unstable since at least 2014 when I first worked with it. Every year there is a new-new thing, "please stop using the old-new thing". Meanwhile those upgrades are always painful, not sometimes painful,…
I used Unity professionally for 5 years, then I took a 15 month break from game development and went to work on a hobby project and the latest version has completely changed to the very core. Made me give up and I'm currently looking for a game engine that's basically what Unity was 3-4 years ago. Pretty simple with a robust multiplatform support. Godot looks the most promising (and open source) but the lack of conso…
Re: What Unity Is Getting Wrong
#185Earlier quoted context omitted.
Just get to the LTS release and stay there.
The LTS is only supported for two years. That doesn't really solve this problem.
Re: What Unity Is Getting Wrong
#186Earlier quoted context omitted.
I think it comes down to power in the company. Unity was extremely simple and small before, once they got John Riccitiello it become a management/business focused company over engineering leaders in terms of power and direction. Unreal has Tim Sweeney, and old school guy that understands how to make a game engine and has done it over and over. They learned alot from Unity, and are now doing it better than them once t…
I think UE and Unity has complete different markets. Unity is focused on small mobile game developers, those small shops don’t have expertise to work with UE C++ source code and most of them are new grads themselves. I’m not sure what is the overall strategy of Unity but I don’t believe they care much about the PC/Console space and frankly at this point I don’t believe they will ever manage to capture it from UE.
Re: What Unity Is Getting Wrong
#187I'm so frustrated that Unity and Unreal are the only two real options. And it's all because of console vendors. Unreal is just way too inaccessible, as an individual, non-C++-veteran (used it a bunch in college, but modern C++ looks nothing like what I've seen), non-games-industry-veteran. It's also fairly opinionated towards first person/third person action games. And then Unity is of course a dumpster fire. It's mu…
This is by far the best it has ever been in my 25 years in the game business. If you are daunted by making a game in Unity or Unreal today, you would be without hope twenty years ago.
Re: What Unity Is Getting Wrong
#188Re: What Unity Is Getting Wrong
#189A great demonstration of how unity is bloated: https://www.youtube.com/watch?v=tInaI3pU19Y Unity is targeting students and gamedev wannabees. You don't make a game with a framework. Programming is not simple. Same debate of framework vs libraries. I'm even against Godot, which you cannot even use as a rendering library. You end up being too dependent on those platforms and all their assets and plugins. Of course if y…
Re: What Unity Is Getting Wrong
#190> They hid all the hard stuff in c++ so we didn't have to think about it. The more time has gone on, the more bullshit has crept to the forefront. The've gone from hiding the hard stuff to moving more and more stuff into C#. I love that they are moving more and more stuff in C#. It's a good thing. The C# code is available for developers to view and modify, but no one is forcing you to. The problem is that a lot of Un…