What's the primary draw of Unity? Valve, Epic, and id learned a long time ago that the real money to be made is in engine licensing rather than actually making games (unless the goal of said game is to show off your engine). What is it that Unity has that these companies have been so unable to replicate? Surely they don't want another player in the scene to compete with their engines.
What Unity Is Getting Wrong
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Re: What Unity Is Getting Wrong
#12Unreal is just way too inaccessible, as an individual, non-C++-veteran (used it a bunch in college, but modern C++ looks nothing like what I've seen), non-games-industry-veteran. It's also fairly opinionated towards first person/third person action games.
And then Unity is of course a dumpster fire. It's much easier to get started and hack something together with, but you'll be hacking and fighting with the engine for the entire project.
Open-source libraries/engines exist, like Godot, but none of them properly support consoles because console APIs are apparently proprietary (??) because the console vendors are apparently stuck in backwards, draconian software practices from 2002.
The whole state of indie-accessible tooling is just deeply depressing.
Re: What Unity Is Getting Wrong
#13I guess there is always Godot for those that don't feel the same way.
Re: What Unity Is Getting Wrong
#14I do sympathise, it must be very difficult to bring an old engine up-to-date, but it's quite infuriating for developers like myself to work and know when to upgrade and when not to.
Re: What Unity Is Getting Wrong
#15Unity has gotten so painful I've sworn off ever taking another Unity project. Since mid last year I am 100% exclusive on Unreal Engine. Unity wants you to think this instability is temporary. It is not. Unity has been unstable since at least 2014 when I first worked with it. Every year there is a new-new thing, "please stop using the old-new thing". Meanwhile those upgrades are always painful, not sometimes painful,…
> Unity has more engineers than Epic. It's funny. I see it (anecdotally) all the time. More engineers doesn't mean a better product. In fact at my old shop, things (product, quality) really started declining once we 'rapidly' scaled the team. Communication and consistency really suffered from lack of solid processes among other things.
Unreal has Tim Sweeney, and old school guy that understands how to make a game engine and has done it over and over. They learned alot from Unity, and are now doing it better than them once they turned towards simplicity over complexity.
When Unreal 4 swapped out UnrealScript for C++ it went into overdrive in terms of performance and clean.
Re: What Unity Is Getting Wrong
#16I have been using Unity since 2008 version 2 before the Unity iPhone even and I have to agree. It is a mess. There has never been a time in Unity where systems aren't changing. APIs should be simple facades to ugly systems underneath, abstracting away the pain, but Unity puts it right in your face. Their editor is pushed over code first solutions. I thought when they went subscription that it would calm down, as befo…
The median game launching on Steam now will make only $1,400 (5 year gross revenue): https://twitter.com/greyalien/status/1227557601786912769?lan...
Unity's business model was selling $100 worth of starter assets to wannabe-developers then taking a 30% cut on that.
Now, browse gamedev subreddits and all you will hear are tales of financial misery. Who would want to get into that as a paid hobby or quit their job to do it?
Re: What Unity Is Getting Wrong
#17I have been using Unity since 2008 version 2 before the Unity iPhone even and I have to agree. It is a mess. There has never been a time in Unity where systems aren't changing. APIs should be simple facades to ugly systems underneath, abstracting away the pain, but Unity puts it right in your face. Their editor is pushed over code first solutions. I thought when they went subscription that it would calm down, as befo…
Re: What Unity Is Getting Wrong
#18Looking at its adoption by Hollywood and TV channels for 3D based animations, Unity is getting lots of stuff right. I guess there is always Godot for those that don't feel the same way.
Re: What Unity Is Getting Wrong
#19Looking at its adoption by Hollywood and TV channels for 3D based animations, Unity is getting lots of stuff right. I guess there is always Godot for those that don't feel the same way.
Re: What Unity Is Getting Wrong
#20I have been using Unity since 2008 version 2 before the Unity iPhone even and I have to agree. It is a mess. There has never been a time in Unity where systems aren't changing. APIs should be simple facades to ugly systems underneath, abstracting away the pain, but Unity puts it right in your face. Their editor is pushed over code first solutions. I thought when they went subscription that it would calm down, as befo…
There is another factor to consider which is that the 2017 gold rush when Valve opened up Steam to anyone with $100 is absolutely over. The median game launching on Steam now will make only $1,400 (5 year gross revenue): https://twitter.com/greyalien/status/1227557601786912769?lan... Unity's business model was selling $100 worth of starter assets to wannabe-developers then taking a 30% cut on that. Now, browse gamede…
Game development is like any other art form, be prepared to jump from failure to failure and one day one might hit gold, or maybe not.