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EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

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Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#231

Earlier quoted context omitted.

>We expect them to open source things once good_will_value > expected_sales_volume for a given title/piece of software. The thing is right now Microsoft is getting into the habit of open sourcing things that hit that criteria, Which of their former good selling products has microsoft open sourced? Which of the microsoft open source projects were formerly for sale. I am very sure it would be very very few, and only in…

From GitHub: Electronic Arts: 27 repos Azure: 1.8k repos n.b., I work in Azure, make your own conclusions.

Honest question, approximately what percentage of those repositories are original works and what percentage are forks?

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#232
post #230

Does this mean I will actually be able to play Red Alert 2 on a mac?

nope. this is about original RA1 and C&C.

Bummer. I for the life of me, can't find a way to play Red Alert 2 on a Mac.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#234

Earlier quoted context omitted.

But Microsoft has not open sourced anything that was making $ for them. Neither windows nor any part of office, or any part of enterprise suite. What Microsoft has open sourced are things where similar stuff was already open source, and Microsoft wouldn't have made much money selling those. e.g, VSCode, tyepscript. EA also open sources stuff like that. They even have open sourced a java library to be able to write as…

That´s good learning by Microsoft: In the 1990s they "competed" against Netscape with the "free" web browser... it was shocking that they gave it for free, but in reality they were buying eyeballs. Nowadays, they have seen that if they provide software as "open source", and not only "free", not only do they get eyeballs, they also get "feel good" points from the community, and I assume they use that to attract custom…

> it was shocking that they gave it for free

It certainly shocked the developers of its engine. They licensed it to Microsoft for a share of the profit and ended up suing Microsoft over that stunt.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#236

Earlier quoted context omitted.

> Microsoft is garbage and you know it, that’s why you use gmail. Hot take. How about simply that they have had their email address a lot longer than they've worked at Microsoft?

Not OP, but hotmail predates gmail.

Sure, but that doesn't mean anything in this case.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#237

Earlier quoted context omitted.

As a former SGI user, I'm afraid we'll never see emulation happen.

SGI emulation has been a thing since the late 90's with SimOS (console only though) and more recently with MAME (full support for Irix desktop) as well as user space emulation with qemu-irix. I'm running a Irix 6.2 desktop on my PC right now. Also fun fact: up to version 6 of the MIPS port of NetBSD, you could run Irix binaries. I'm pretty sure it can boot in qemu-mips which would be another avenue for some ability t…

For some reason this has completely bypassed me! I've been taking care of my Octane and Indigo2 so I can open my old PA and SI|3D files.. I will definitely look at this.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#238

Earlier quoted context omitted.

What I like about OpenRA is that they not only extended the game, but also rebalanced it. A lot of units have behavioral changes on purpose. Artillery, GPS, helicopters, mammoth tanks, tesla infantry... they all allow quick changes of strategy and don’t allow the old style gameplay of just spamming mammoth tanks. The only thing that is unbalanced at the moment is sea vs land. Allied cruisers with GPS are just overpow…

What’s interested me about projects like this is the how of it all? Are they decompiling binaries to help write their version? Copying assets/textures/sounds? Or is it a painstaking clean room type of implementation?

It varies from project to project but I think usually they reverse engineer the asset formats and then reimplement the game engine to use that. Then you have to provide your own copy of the original game to use the assets (graphics & levels), or use demo versions.

Some games are decompiled versions of of the code, e.g. Devilution which I'm fairly sure is not legal (though I doubt anyone is going to care).

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#239

Earlier quoted context omitted.

> learn from Microsoft Apparently, Microsoft is now the exemplary open source hero. Previous to them, there was none other to learn from.

Of course not, but I think Microsoft is the biggest example of a huge company turning around from "open source is cancer" to "let's try to do open source for some things". I'm sure there are more examples of companies embracing open source after previously looking down on it, maybe you have some names handy?

Microsoft embracing things is definitely not a good thing. There are plenty of reasons to put irrelevant stuff on their very own Github, but altruism is very down on that list when it comes to enterprise, especially Microsoft. Fool me once and all that. Microsoft might be pioneering the wolf in sheep clothing model, but I for one, better liked the honest, openly hostile approach.

I'm going to reconsider my point when everyone can compile their own fork of Windows and Office.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#240

Earlier quoted context omitted.

Battlefield 2 can't be bought nowadays, but that doesn't stop a small community from working on mods even now. Forgotten Hope 2, one its biggest mods (a complete WW2 overhaul), had a new release last Friday.

Battlefield 2 was the last battlefield game I really enjoyed, after that the scale of the game got a lot smaller it seemed. Other than the kinda clunky gunplay it feels like the high point of the series to me still.

Many of the community mods have excellent gunplay. I really recommend playing them. The 2005 graphics are offset by the very high framerate we can achieve on modern hardware. Also mods like forgotten hope have fixed many of the original game 's bugs.
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