Live data from Hacker News

EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

reddit.com

221–230 of 263 posts

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#221

Earlier quoted context omitted.

Typical Azure response, this is such a summary of azure it’s funny. Chose some metric where you look good and tout that as the deciding factor. Ignore the fact that the metric is irrelevant, and hope that your reductive (and incorrect) summary gains momentum among the masses who are too intellectually lazy to think for themselves and just want a number to trumpet on the front lines Also ignore the fact that your inco…

> Microsoft is garbage and you know it, that’s why you use gmail. Hot take. How about simply that they have had their email address a lot longer than they've worked at Microsoft?

Not OP, but hotmail predates gmail.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#223

Earlier quoted context omitted.

From GitHub: Electronic Arts: 27 repos Azure: 1.8k repos n.b., I work in Azure, make your own conclusions.

The difference is that Electronic arts publishes things that I might actually use, unlike Azure.

Are we on Reddit?

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#224

The pathfinding code and the networking will be interesting to look at.

With regard to pathfinding, there is this great video on some of their challenges at the time [1].

1. https://youtu.be/S-VAL7Epn3o?t=414

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#225
post #6

Earlier quoted context omitted.

Most likely the whole engine and the bare metal game without the arts/graphics and music/sound. That's how a lot of opensource clones work. For example OpenTTD [0] was reverse engineered and you have 2 options to actually play the game - either have the original game and use the arts/graphics and music/sound data from the original files - use the open source remake of the arts/graphics and music/sound The 2nd option…

At least with OpenRA you can legally download the original game content ISO CD images (EA released them as free(beer)-ware a while ago) - the only thing missing is about half of the single-player campaign missions as OpenRA can’t play the original game missions directly so the project’s contributors recreate them by-hand,

> you can legally download the original game content ISO CD images (EA released them as free(beer)-ware a while ago)

Is it possible to download these ISOs from EA today? On Origin, Red Alert is only available as part of the Command & Conquer The Ultimate Collection, which isn't free of charge.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#226

One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.

But Microsoft has not open sourced anything that was making $ for them. Neither windows nor any part of office, or any part of enterprise suite. What Microsoft has open sourced are things where similar stuff was already open source, and Microsoft wouldn't have made much money selling those. e.g, VSCode, tyepscript. EA also open sources stuff like that. They even have open sourced a java library to be able to write as…

Source code without assets is not game, it is just code

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#227

Earlier quoted context omitted.

IMHO, I think this counters a philosophical point of open source software. The open code to the software we use should not be a handout or a gift ex post facto. The open code to the software should be an invitation: to collaborate on it, audit it, or frankly do anything you want with it (e.g. WTFPL); before, during, and after using it.

Ironically of course WTFPL is in fact not "do anything you want with it" despite the claims of the author and fans of the license. https://opensource.google/docs/thirdparty/licenses/#wtfpl-no... https://law.stackexchange.com/questions/29718/is-the-wtfpl-g...

I'd never read that Google page before. I can't make sense of the section there named The ‘restricted’ licenses. It says:

> Third-party software made available under one of these licenses must not be part of Google products that are delivered to outside customers.

This policy covers all 3 versions of the GPL. And yet they made Android, based on the Linux kernel.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#228

One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.

> And then us gamers get more long-lived games as a benefit as well.

Which is only in the interesst of small companies, but against the interesst of big companies. Basically any single-game-company has a strong interesst in a long-selling game, take Minecraft, Stardew Valley or League of Legends. They are selling the same game for a decade and make good money with it. Though in case of League of Legends it's "game as a service"-approach, not just a single game without any extras.

Big companies like EA on the other side invest regulary in development of new games and need people to buy them all. Thouhg, they do have those "game as a service"-types too, for example Sims, which get's flooded with small extra-content, skins and little crap. Allowing modding there would totally kill this business-concept, because then people would not need anymore to buy the costly stuff from EA, but get it for free from somewhere.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#229
post #59

Earlier quoted context omitted.

Direct link to OpenRA's 4/20/20 release highlights video: https://www.youtube.com/watch?v=L2sQP3YYBMA As noted elsewhere ITT, "we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA." Given the progress of OpenRA, and quality of the above release video, the open source version seems like it is likely to eclipse the capability of the original game in the foreseeab…

What I like about OpenRA is that they not only extended the game, but also rebalanced it. A lot of units have behavioral changes on purpose. Artillery, GPS, helicopters, mammoth tanks, tesla infantry... they all allow quick changes of strategy and don’t allow the old style gameplay of just spamming mammoth tanks. The only thing that is unbalanced at the moment is sea vs land. Allied cruisers with GPS are just overpow…

What’s interested me about projects like this is the how of it all? Are they decompiling binaries to help write their version? Copying assets/textures/sounds? Or is it a painstaking clean room type of implementation?
Post reply on HN