Earlier quoted context omitted.
Just two CDs. One with the Soviet campaign videos and the other with the Allied campaign videos. Other then that, both discs contained full copies of the game for both DOS and Windows 95 - users were encouraged to lend the other disc to a friend so you could play multiplayer. This continued with Tiberian Sun and Red Alert 2. Generals came on two CDs but it used the “install disc” + “play disc” system rather than the…
What a stunning era that was. I remember swapping discs with my friend after I finished one campaign.
EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
161–170 of 263 posts
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#162Earlier quoted context omitted.
We probably don't expect these companies to open source their primary competitive advantages. We expect them to open source things once good_will_value > expected_sales_volume for a given title/piece of software. The thing is right now Microsoft is getting into the habit of open sourcing things that hit that criteria, and EA is just flatly evaluating that to False every the time. Even when they aren't actively sellin…
One aspect EA might be considering are potential losses in other product lines, say if fans were to expand old games with new campaigns that are better than what EA is offering today. For Microsoft this seems to have worked out fine - they’ve helped create an eco system around VS Code and now they are integrating it in all sorts of ways with their paid services.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#163Earlier quoted context omitted.
MS is open sourcing their platforms which is more valuable than their products from a community benefit perspective.
EA has open sourced tons of their internal libraries which are "more valuable than their products from a community benefit perspective." Just take a look at their GitHub. What "platform" of theirs has MSFT open sourced? Which of those were an important platform of MSFT. EA is atleast releasing something which made them money as open source.
Uhh, .NET?
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#164Earlier quoted context omitted.
As a former SGI user, I'm afraid we'll never see emulation happen.
SGI emulation has been a thing since the late 90's with SimOS (console only though) and more recently with MAME (full support for Irix desktop) as well as user space emulation with qemu-irix. I'm running a Irix 6.2 desktop on my PC right now. Also fun fact: up to version 6 of the MIPS port of NetBSD, you could run Irix binaries. I'm pretty sure it can boot in qemu-mips which would be another avenue for some ability t…
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#165Earlier quoted context omitted.
You can always release the game with some generic art and offer the copyrighted assets in a shop. With some luck the game becomes popular and people add further assets to your shop. Demand some commission and you may have created a cash cow.
Sure, but this particular game was from the late 90s - we looked at re-exporting some of the assets and I have no idea how you'd even approach it without significant time investment, the tools used to make the original art no longer exist(we have the source code for the game, but not for the tools used at the time, I've gone through stacks of old CDs that had backups and 9/10 discs were just gone, completely corrupte…
I’m sure I’m not the only one (though the number is vanishingly small). It’s difficult to know how large the community is without nekochan.
Hope springs eternal. :)
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#166Earlier quoted context omitted.
> EA is providing a map editor The original Red Alert came with a map editor way back when as well :-) It's probably been 22 years (!!), but IIRC it was strictly for editing terrain only. You couldn't place buildings, place units, or script scenarios.
Anyone remember the v2 rashdown map that someone made which became popular online? Bottleneck at either side, tanks through the middle, Tesla towers and v2 rockets to shoot over the rocks.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#167Earlier quoted context omitted.
From GitHub: Electronic Arts: 27 repos Azure: 1.8k repos n.b., I work in Azure, make your own conclusions.
It's mostly templates, SDKs, etc. MS is open-sourcing the pieces of cheese that lead to their proprietary cloud-shaped trap. I don't think they've open-sourced anything related to Azure itself (i.e. if I wanted to run my own Azure-like cloud). I'm not saying it's a bad or even unethical strategy. I'm just saying that MS is not, remotely, an open-source company.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#168Earlier quoted context omitted.
We probably don't expect these companies to open source their primary competitive advantages. We expect them to open source things once good_will_value > expected_sales_volume for a given title/piece of software. The thing is right now Microsoft is getting into the habit of open sourcing things that hit that criteria, and EA is just flatly evaluating that to False every the time. Even when they aren't actively sellin…
One aspect EA might be considering are potential losses in other product lines, say if fans were to expand old games with new campaigns that are better than what EA is offering today. For Microsoft this seems to have worked out fine - they’ve helped create an eco system around VS Code and now they are integrating it in all sorts of ways with their paid services.
Valve especially has made a ton of money buying and selling fanmade expansions to their games, way more than they would have by not allowing mods
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#169Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#170Earlier quoted context omitted.
Sure, but this particular game was from the late 90s - we looked at re-exporting some of the assets and I have no idea how you'd even approach it without significant time investment, the tools used to make the original art no longer exist(we have the source code for the game, but not for the tools used at the time, I've gone through stacks of old CDs that had backups and 9/10 discs were just gone, completely corrupte…
I’ve got a top-spec Octane2 with all the development tools that’s languishing and needs to be put to work. I’m sure I’m not the only one (though the number is vanishingly small). It’s difficult to know how large the community is without nekochan. Hope springs eternal. :)