EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
131–140 of 263 posts
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#132People pining for other games might find this list handy: https://osgameclones.com
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#133Earlier quoted context omitted.
two separate double CD cases, I think?
Just two CDs. One with the Soviet campaign videos and the other with the Allied campaign videos. Other then that, both discs contained full copies of the game for both DOS and Windows 95 - users were encouraged to lend the other disc to a friend so you could play multiplayer. This continued with Tiberian Sun and Red Alert 2. Generals came on two CDs but it used the “install disc” + “play disc” system rather than the…
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#134Earlier quoted context omitted.
You can always release the game with some generic art and offer the copyrighted assets in a shop. With some luck the game becomes popular and people add further assets to your shop. Demand some commission and you may have created a cash cow.
Sure, but this particular game was from the late 90s - we looked at re-exporting some of the assets and I have no idea how you'd even approach it without significant time investment, the tools used to make the original art no longer exist(we have the source code for the game, but not for the tools used at the time, I've gone through stacks of old CDs that had backups and 9/10 discs were just gone, completely corrupte…
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#135Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#136What does a "RedAlert.dll" actually contain? I guess it is not the remastered engine, it is not the models, animations or textures. It won't contain the mission briefing videos, the mission briefing texts or even the mission maps. It is likely not the multiplayer maps, the net code, and especially not the multiplayer server. And it sure is not the awesome music. That dll file might be mostly unit config, like the old…
They release it so that you can mod it, but they don't give the assets for free.
Why is that a problem? Everyone wins.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#137The pathfinding code and the networking will be interesting to look at.
https://www.gamasutra.com/view/feature/131503/1500_archers_o...
I did a Python implementation here: https://github.com/eamonnmr/openlockstep
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#138There is also the https://www.openra.net/ project which provides reimplementations of the classic C&C games. Me and some friends played it a few times on Linux, OSX and Windows and it worked smoothly :)
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#139I'd rather play those two games using OpenRA. Releasing Tiberium Sun (> 20 years old) RedAlert 2 (also 20 years old) would be a great move that actually made a difference.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#140Earlier quoted context omitted.
two separate double CD cases, I think?
I'm pretty sure it was only one CD. Keep in mind that the 600MB of CD was just huge at the time, so more than enough place for both versions. At the time I had only an old 486 with a 500MB disk under DOS, and I played this game quite extensively. I even remember cutting the sound to gain a few FPS, which enabled me to go from "unplayable" to "barely usable" ^^.
Same applies for Tiberian Sun. GDI and NOD CD's.
I have them all via the "The Command & Conquer Collection" released back in 2003.
Source:
Red Alert: https://i.imgur.com/xD7j08b.jpg
Tiberian Sun: https://i.imgur.com/xD7j08b.jpg