EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
41–50 of 263 posts
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#42Earlier quoted context omitted.
Most likely the whole engine and the bare metal game without the arts/graphics and music/sound. That's how a lot of opensource clones work. For example OpenTTD [0] was reverse engineered and you have 2 options to actually play the game - either have the original game and use the arts/graphics and music/sound data from the original files - use the open source remake of the arts/graphics and music/sound The 2nd option…
At least with OpenRA you can legally download the original game content ISO CD images (EA released them as free(beer)-ware a while ago) - the only thing missing is about half of the single-player campaign missions as OpenRA can’t play the original game missions directly so the project’s contributors recreate them by-hand,
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#43There is also the https://www.openra.net/ project which provides reimplementations of the classic C&C games. Me and some friends played it a few times on Linux, OSX and Windows and it worked smoothly :)
Love OpenRA and play a few times each month. They release regular updates, and the gameplay is just as I remember it.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#44Earlier quoted context omitted.
Here’s the language they use: “Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license” I assume “their corresponding source code” means “the code for those DLLs”, but I do wonder why they bother mentioning the DLLs at all.
Even weirder considering the games were for DOS originally - and DOS doesn’t use DLLs at all.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#45I am really impressed that EA went with the GPL v3 license. I would have expected them to use the MIT license.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#46I am really impressed that EA went with the GPL v3 license. I would have expected them to use the MIT license.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#47One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.
A lot of newer games probably include middleware licensed from other companies that make relicensing more challenging
Commonly Physics Engines, like Havok and others.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#48What does a "RedAlert.dll" actually contain? I guess it is not the remastered engine, it is not the models, animations or textures. It won't contain the mission briefing videos, the mission briefing texts or even the mission maps. It is likely not the multiplayer maps, the net code, and especially not the multiplayer server. And it sure is not the awesome music. That dll file might be mostly unit config, like the old…
But presumably, if you own the game, you now have everything you need to modify it however you like.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#49Earlier quoted context omitted.
Here’s the language they use: “Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license” I assume “their corresponding source code” means “the code for those DLLs”, but I do wonder why they bother mentioning the DLLs at all.
Even weirder considering the games were for DOS originally - and DOS doesn’t use DLLs at all.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#50Earlier quoted context omitted.
A lot of newer games probably include middleware licensed from other companies that make relicensing more challenging
> A lot of newer games probably include middleware licensed from other companies that make relicensing more challenging Commonly Physics Engines, like Havok and others.