Half-OT: Currently I'm playing Stardew Valley on my FireHD10, I never played a mobile port that had THAT good controls. I also got Terraria and Minecraft and they are pretty bad to play with awkward on-screen controls. Does anyone here know of games that have good mobile ports? Or even good mobile games to start with? Most "native" mobile games just were really basic, full of in-app purchases etc. so I was looking mo…
Mindustry[1] is an open source game that works perfect on mobile, especially if you have a big screen. You can find it on app stores or download it manually. It's like factorio but more tower-defense and round-based. Much more approachable while still being really fun. [1] https://github.com/Anuken/Mindustry
US video game sales have record quarter as consumers stay at home
141–150 of 307 posts
Re: US video game sales have record quarter as consumers stay at home
#142I'd argue it's not just lockdown. This has been an epic release year: Animal Crossing, Half Life Alyx, Doom Eternal, Gears Tactics, Valorent, Sea of Thieves. And on and on. Paper Mario: Origami King trailer looks like so much fun there is no reason to leave the house this summer ;)
As someone who works in the video games industry, I can guarantee it is the lockdown. Stay at home orders align really closely with significant lifts in new players, increased hours played, and many other core metrics across the industry. And many games have seen significant lifts in their existing live service performance (not just new games).
Re: US video game sales have record quarter as consumers stay at home
#143Earlier quoted context omitted.
I think pursuing leisure for some end goal loses the point of leisure itself and is an unfortunate side effect of the times we live in. That said I'm a workaholic with my job and 2 active projects outside of that who likes to lift and go outside so I can't really take fault with that mode of thinking since I've never quite captured my own idea of how I should be doing leisure.
> That said I'm a workaholic with my job and 2 active projects I kind of dont see how you could play The Witcher while working overtime and having two side projects and going outside.
Re: US video game sales have record quarter as consumers stay at home
#144I hope there is a resurgence of couch co-op games after the lockdown. I have been playing a LOT of games, most of them of just mediocre quality, with my kids. Co-op makes mediocre games fun most of the time. I wish there were more options available for local co-op games. PS: Don't try to play Outward with your novice gamer kids.
What do you recommend for co-op with kids?
Re: US video game sales have record quarter as consumers stay at home
#145Earlier quoted context omitted.
What do you recommend for co-op with kids?
Lovers in a Dangerous Spacetime. Overcooked. Overcooked 2 Up to 4 player Co-op. Incredibly fun games. Source: I play co-op and versus games with my kids. We've incorporated casual video game play into our family time for the past few years.
Re: US video game sales have record quarter as consumers stay at home
#146Re: US video game sales have record quarter as consumers stay at home
#147Earlier quoted context omitted.
Actually Animal Crossing removes the element of failure deliberately to provide a soothing, un-stressful experience. There isn’t even a counter for how many bugs and fishes you still could catch in the current season. There was a thread recently here about the associated genre Iyashikei. The success of this game should be quite interesting for video game makers who traditionally address and compete for a very narrow…
Games like Stardew hit this note too. What many so-called "casual"[^1] gamers are after isn't less game but a game that is more focused on having an experience and experiencing things. [^1]: The casual/hardcore gamer distinction is a really weird dichotomy that doesn't make any sense because there's probably a set of axis akin to Bartlet types that more accurately describes videogame consumption
Maybe we should find a different description for them than “game” which tends to indicate competitive elements and does not describe sandboxes or interactive narration / exploration very well. Unsure what to call them but people definitely crave them.
Re: US video game sales have record quarter as consumers stay at home
#148I hope there is a resurgence of couch co-op games after the lockdown. I have been playing a LOT of games, most of them of just mediocre quality, with my kids. Co-op makes mediocre games fun most of the time. I wish there were more options available for local co-op games. PS: Don't try to play Outward with your novice gamer kids.
What do you recommend for co-op with kids?
Castle Crashers, Children of Morta. A little more violent, things like risk of rain, chaosbane, diablo 3, inquisitor martyr.
Re: US video game sales have record quarter as consumers stay at home
#149I hope there is a resurgence of couch co-op games after the lockdown. I have been playing a LOT of games, most of them of just mediocre quality, with my kids. Co-op makes mediocre games fun most of the time. I wish there were more options available for local co-op games. PS: Don't try to play Outward with your novice gamer kids.
https://www.co-optimus.com/games.php?type=couch
Some co-op games ones you might enjoy are Lovers in a Dangerous Spacetime, Magicka, overcooked, hammerwatch, Trine, Rayman Legends or human fall flat.
There's also a really big back catalog of arcade or earlier console emulatable local multiplayer co-op games, many of which have gotten ports like Chronicles of Mystara or Gauntlet if you don't want to mess with emulation.
Re: US video game sales have record quarter as consumers stay at home
#150I'd argue it's not just lockdown. This has been an epic release year: Animal Crossing, Half Life Alyx, Doom Eternal, Gears Tactics, Valorent, Sea of Thieves. And on and on. Paper Mario: Origami King trailer looks like so much fun there is no reason to leave the house this summer ;)
As someone who works in the video games industry, I can guarantee it is the lockdown. Stay at home orders align really closely with significant lifts in new players, increased hours played, and many other core metrics across the industry. And many games have seen significant lifts in their existing live service performance (not just new games).