Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…
Dude I spent a large portion of my early career as a web developer making rounded corners on divs using all sorts of kludges
A first look at Unreal Engine 5
211–220 of 695 posts
Re: A first look at Unreal Engine 5
#212Wow, we'll soon be down to only one game engine. Crytek has financial worries. Plus it's the most difficult to use, because it's almost all C++. Unity is very accessible thanks to C# scripting, but has bug issues (and no source code). Unreal Engine looks amazing, is cheap or free for indie studios, and has source code included. If they can make UE slightly easier to develop for, they'll dominate the market.
Not really: https://en.wikipedia.org/wiki/List_of_game_engines Plenty of proprietary engines are in use today. And you've got FOSS options like Godot and Blender. UE's definitely the biggest, but other options aren't going away any time soon.
Re: A first look at Unreal Engine 5
#213Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…
Dude I spent a large portion of my early career as a web developer making rounded corners on divs using all sorts of kludges
Re: A first look at Unreal Engine 5
#214Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…
Dude I spent a large portion of my early career as a web developer making rounded corners on divs using all sorts of kludges
Re: A first look at Unreal Engine 5
#215Re: A first look at Unreal Engine 5
#216In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…
Re: A first look at Unreal Engine 5
#217Earlier quoted context omitted.
Yeah I would personally use this instead of Unity because I don’t want to pay royalties on a tiny indie video game that I’m barely making any money on. My games aren’t ever going to gross a million dollars. The licensing model at Unity is vague regarding whether tech workers need to pay for Unity Plus if it’s a side thing for them also (I recall there being a 100k cap).
Well, it's worth noting Unity doesn't have royalties - you just pay per seat on a monthly cost, and it's free indefinitely* if you make/raise less than $100k a year. * (this also means no official support and a few missing features, not sure if UE4 offers everything for free)
Re: A first look at Unreal Engine 5
#218Can someone help me articulate my issue with this? Looking at a lot objects, they seem unnaturally detailed. Like the bugs, or the statue at around 6 minutes. Something about it makes me really uncomfortable feeling physically. Is this like a weird infinite depth of field kind of thing?
Re: A first look at Unreal Engine 5
#219Earlier quoted context omitted.
Not really: https://en.wikipedia.org/wiki/List_of_game_engines Plenty of proprietary engines are in use today. And you've got FOSS options like Godot and Blender. UE's definitely the biggest, but other options aren't going away any time soon.
Blender Game Engine has been removed from the 2.8 release.
Re: A first look at Unreal Engine 5
#220holy...This is crazy. I really want to learn game engine architecture. Anyone have any links/recommendations for starting developers?