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A first look at Unreal Engine 5

unrealengine.com

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Re: A first look at Unreal Engine 5

#211

Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…

Dude I spent a large portion of my early career as a web developer making rounded corners on divs using all sorts of kludges

https://www.youtube.com/watch?v=ZdqjcMmjeaA

Re: A first look at Unreal Engine 5

#212
post #80

Wow, we'll soon be down to only one game engine. Crytek has financial worries. Plus it's the most difficult to use, because it's almost all C++. Unity is very accessible thanks to C# scripting, but has bug issues (and no source code). Unreal Engine looks amazing, is cheap or free for indie studios, and has source code included. If they can make UE slightly easier to develop for, they'll dominate the market.

Not really: https://en.wikipedia.org/wiki/List_of_game_engines Plenty of proprietary engines are in use today. And you've got FOSS options like Godot and Blender. UE's definitely the biggest, but other options aren't going away any time soon.

Blender Game Engine has been removed from the 2.8 release.

Re: A first look at Unreal Engine 5

#213

Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…

Dude I spent a large portion of my early career as a web developer making rounded corners on divs using all sorts of kludges

Rounded corners using tables and gifs?

Re: A first look at Unreal Engine 5

#214

Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…

Dude I spent a large portion of my early career as a web developer making rounded corners on divs using all sorts of kludges

here is another kludge: border-radius

Re: A first look at Unreal Engine 5

#216
post #8

In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…

Maybe i just don't play many games where a camera tracks a single player like the demo. But the camera tracking felt jerky. Is that normal?

Re: A first look at Unreal Engine 5

#217
post #9

Earlier quoted context omitted.

Yeah I would personally use this instead of Unity because I don’t want to pay royalties on a tiny indie video game that I’m barely making any money on. My games aren’t ever going to gross a million dollars. The licensing model at Unity is vague regarding whether tech workers need to pay for Unity Plus if it’s a side thing for them also (I recall there being a 100k cap).

Well, it's worth noting Unity doesn't have royalties - you just pay per seat on a monthly cost, and it's free indefinitely* if you make/raise less than $100k a year. * (this also means no official support and a few missing features, not sure if UE4 offers everything for free)

UE offers everything free and now they started providing some in game services (such as accounts, statistics) for free too. Only way to pay to use Unreal Engine is to earn more than 1.000.000 usd which for most people means everything is completely free. I’d say unreal has a much better value proposition in here.

Re: A first look at Unreal Engine 5

#218

Can someone help me articulate my issue with this? Looking at a lot objects, they seem unnaturally detailed. Like the bugs, or the statue at around 6 minutes. Something about it makes me really uncomfortable feeling physically. Is this like a weird infinite depth of field kind of thing?

it's too sharp for me. I don't think there's much antialiasing going on.

Re: A first look at Unreal Engine 5

#219
post #212
post #80

Earlier quoted context omitted.

Not really: https://en.wikipedia.org/wiki/List_of_game_engines Plenty of proprietary engines are in use today. And you've got FOSS options like Godot and Blender. UE's definitely the biggest, but other options aren't going away any time soon.

Blender Game Engine has been removed from the 2.8 release.

The Blender Foundation endorsed Godot as the modern open source option.

Re: A first look at Unreal Engine 5

#220

holy...This is crazy. I really want to learn game engine architecture. Anyone have any links/recommendations for starting developers?

Read the Game Engine Black Books by Fabien Sanglard at fabiensanglard.net ! They are among the most beautiful books on game engine I've ever read. I read the PDF and then bought them both to support him because he really, really deserves it. The other articles on his website are also really well-written and super interesting!
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