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ISS Docking Simulation

iss-sim.spacex.com

31–40 of 149 posts

Re: ISS Docking Simulation

#31
post #23

I've flown enough "flight assist off" in Elite Dangerous so this worked exactly like I expected it to :) I hope someone makes a game like Elite Dangerous without care for actual gameplay, and even more realism. For example, with FA off in ED, there's still a speed limit that varies from ship to ship.

I just came to say the same thing!

Re: ISS Docking Simulation

#32
post #29

This is pretty cool! But I found little challenge in this simulation. Basically just correct your roll, pitch and yaw, then steer towards the target. Slow down at the end. The easter eggs are fun though!

I was like this then at the last few seconds I fucked it up :D

Re: ISS Docking Simulation

#34
post #18

I’m glad this is available online. This is a very standard docking UI for spacecraft - everyone in the industry has an almost identical design. ULA has shown a simulator exactly like this in conferences for years now.

Really? I'd have thought they'd give the astronauts a proper 6DoF controller (e.g. a SpaceBall or SpaceMouse) instead of making them mash buttons like this.

Re: ISS Docking Simulation

#35
post #23

I've flown enough "flight assist off" in Elite Dangerous so this worked exactly like I expected it to :) I hope someone makes a game like Elite Dangerous without care for actual gameplay, and even more realism. For example, with FA off in ED, there's still a speed limit that varies from ship to ship.

You might enjoy kerbal space program.

Re: ISS Docking Simulation

#36
They should have a global leaderboard with "shortest time to dock".

Tip: focus on one number at a time and zero out any rotation first. Then use only translation to move.

Oh, and go fast and hard, just like Jebediah Kerman would. :)

Re: ISS Docking Simulation

#37
Nailed it first time!! I was super excited too, cos it was so obvious that this so-called “simulation” was in reality a test to find pilots to save the ISS from some top secret calamity that we don’t know about.

Surely this was going to be like in “the last Starfighter”, except that Elon Musk would be the one knocking on my door, needing a new pilot.

Sadly it just said “congratulations” :(

Re: ISS Docking Simulation

#40
post #24
post #15

It is quite difficult to control with the mouse. It's basically impossible to kill rotation or velocity along a given axis. So one ends up with bang-bang control, constantly oscillating around the target. I am also somewhat horrified to learn that manual flight might be like this to, through the touchscreen[0]. Although there do appear to be some joysticks the astronauts can use, so hopefully this is just training fo…

RCS is always bang-bang, bang-bang means you input like PWM or PDM for rate and not like a throttle or a yoke for force. I think the thrusters are a bit too powerful even at fine mode and numbers needs more precision.

Well, it can also be whoosh-whoosh (in the case of cold gas thrusters)
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