I've flown enough "flight assist off" in Elite Dangerous so this worked exactly like I expected it to :) I hope someone makes a game like Elite Dangerous without care for actual gameplay, and even more realism. For example, with FA off in ED, there's still a speed limit that varies from ship to ship.
ISS Docking Simulation
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Re: ISS Docking Simulation
#32This is pretty cool! But I found little challenge in this simulation. Basically just correct your roll, pitch and yaw, then steer towards the target. Slow down at the end. The easter eggs are fun though!
Re: ISS Docking Simulation
#33Play with this as audio in the background: https://www.youtube.com/watch?v=r_BRFa6s9fs
Re: ISS Docking Simulation
#34I’m glad this is available online. This is a very standard docking UI for spacecraft - everyone in the industry has an almost identical design. ULA has shown a simulator exactly like this in conferences for years now.
Re: ISS Docking Simulation
#35I've flown enough "flight assist off" in Elite Dangerous so this worked exactly like I expected it to :) I hope someone makes a game like Elite Dangerous without care for actual gameplay, and even more realism. For example, with FA off in ED, there's still a speed limit that varies from ship to ship.
Re: ISS Docking Simulation
#36Tip: focus on one number at a time and zero out any rotation first. Then use only translation to move.
Oh, and go fast and hard, just like Jebediah Kerman would. :)
Re: ISS Docking Simulation
#37Surely this was going to be like in “the last Starfighter”, except that Elon Musk would be the one knocking on my door, needing a new pilot.
Sadly it just said “congratulations” :(
Re: ISS Docking Simulation
#38Re: ISS Docking Simulation
#39Very good illustration how "full inertial physics" works (in contrast to what can be seen in sci-fi movies). This is a huge potential procrastination catalyst :-)
Re: ISS Docking Simulation
#40It is quite difficult to control with the mouse. It's basically impossible to kill rotation or velocity along a given axis. So one ends up with bang-bang control, constantly oscillating around the target. I am also somewhat horrified to learn that manual flight might be like this to, through the touchscreen[0]. Although there do appear to be some joysticks the astronauts can use, so hopefully this is just training fo…
RCS is always bang-bang, bang-bang means you input like PWM or PDM for rate and not like a throttle or a yoke for force. I think the thrusters are a bit too powerful even at fine mode and numbers needs more precision.