Live data from Hacker News

Magic Leap reportedly slashes jobs and steps away from consumer plans

techcrunch.com

191–200 of 449 posts

Re: Magic Leap reportedly slashes jobs and steps away from consumer plans

#192

I sort of always knew it was the job of VCs to hype up their portfolio, but i've never seen it as bare faced as when Benedict Evans was shilling Magic Leap saying things along the lines of "Magic Leap was the coolest thing I'd seen since the iPhone. It's now much cooler than that." and "I’ve had the Magic Leap demo. It was worth going to Florida for." Well that looks a bit silly now doesn't it.

Supposedly the magic leap demo was actually cool and used different technology than the eventually crappy hardware they ended up sort of shipping. I think they couldn’t get it to a place where it could be small enough to be useful? Hopefully when Apple ships AR hardware for real it’ll be what it should be. Magic leap will be kind of like General Magic or the creative nomad jukebox - right idea but too early with hard…

I got to demo their consumer product and it really is pretty cool. Perfect? Far from it. But it's good enough that you put it on and say "wow" for the next 15 minutes.

In the demo I saw, you get immersed into a coral reef and walk around. It's very cool, but I'm not gonna buy a unit just for that. So you need lots of content before it makes sense to buy one of these things, and then you have a chicken and egg problem. Who is going to spend massive amounts of money to create content when there isn't already a big audience for it?

Re: Magic Leap reportedly slashes jobs and steps away from consumer plans

#193

Earlier quoted context omitted.

> Supposedly the magic leap demo was actually cool and used different technology than the eventually crappy hardware they ended up sort of shipping. i think that technology was CGI: https://hothardware.com/news/magic-leap-admits-outrageous-au...

I'm not talking about their fake demo ads they put everywhere, I think they actually had an impressive in person demo using some different technology they couldn't miniaturize.

WHy wouldn't they push the narative "Look at this - now we'll make it smaller" vs. "it's awesome - trust us and wait"?

Even snake oil salesmen have a demo if they're good; these guys suck at being phonies.

Re: Magic Leap reportedly slashes jobs and steps away from consumer plans

#194
Proper move. Consumers care less about AR than even VR. For AR to be interesting, the reality needs to fit.

That is possible in an amusement park where you can roam in an environment, but if you want to make a livingroom interesting, might as well cut out reality completely.

Re: Magic Leap reportedly slashes jobs and steps away from consumer plans

#195
post #181

> Citing COVID-19, CEO Rony Abovitz wrote in a blog post that the company needed to shift focus Right... because of Covid-19. As a counter example, Animal Crossing on the Nintendo Switch is doing phenomenal right now, in part due to Covid-19.

It's an easy scapegoat. OneWeb blamed it for going bankrupt even though everyone knew they were in a precarious financial situation 6 months before covid-19 even existed.

Patreon just laid off a ton of people under the guise of Covid-19 despite doing even better during this situation.

Re: Magic Leap reportedly slashes jobs and steps away from consumer plans

#196

I sort of always knew it was the job of VCs to hype up their portfolio, but i've never seen it as bare faced as when Benedict Evans was shilling Magic Leap saying things along the lines of "Magic Leap was the coolest thing I'd seen since the iPhone. It's now much cooler than that." and "I’ve had the Magic Leap demo. It was worth going to Florida for." Well that looks a bit silly now doesn't it.

I don't trust Evans at all, but I'm going to partially defend that here. There's a long history of technology being absolutely amazing the first time you use it and then not mattering at all. E.g., the Segway was going to revolutionize transport. The 3D space is particularly prone to this. I count at least 5 waves of 3D innovation going back to the Great Exhibition in 1851. 3D movies were going to revolutionize thing…

While I agree with your point, did anyone except the inventor and the marketing team think Segway was going to revolutionize anything? I seem to remember all the revolution talk coming from Segway people before they had even unveiled the thing. It was just a big hyped secret that would "revolutionize" the world.

I remember being extremely underwhelmed when they unveiled it. It seemed like one of those things that had never been invented before, because why would you invent that.

Re: Magic Leap reportedly slashes jobs and steps away from consumer plans

#197
post #77

Earlier quoted context omitted.

Magic Leap is really cool to use. That doesn't mean it's a feasible product for the mainstream.

It's the segway solution. Cool tech that solves a problem which doesn't really exist.

So mall-cops are all going to be using Magic Leap tech in a few years?

Re: Magic Leap reportedly slashes jobs and steps away from consumer plans

#198

I sort of always knew it was the job of VCs to hype up their portfolio, but i've never seen it as bare faced as when Benedict Evans was shilling Magic Leap saying things along the lines of "Magic Leap was the coolest thing I'd seen since the iPhone. It's now much cooler than that." and "I’ve had the Magic Leap demo. It was worth going to Florida for." Well that looks a bit silly now doesn't it.

I don't trust Evans at all, but I'm going to partially defend that here. There's a long history of technology being absolutely amazing the first time you use it and then not mattering at all. E.g., the Segway was going to revolutionize transport. The 3D space is particularly prone to this. I count at least 5 waves of 3D innovation going back to the Great Exhibition in 1851. 3D movies were going to revolutionize thing…

I’ve had that exact opinion of him for years.

Re: Magic Leap reportedly slashes jobs and steps away from consumer plans

#199
post #127

Earlier quoted context omitted.

I don't trust Evans at all, but I'm going to partially defend that here. There's a long history of technology being absolutely amazing the first time you use it and then not mattering at all. E.g., the Segway was going to revolutionize transport. The 3D space is particularly prone to this. I count at least 5 waves of 3D innovation going back to the Great Exhibition in 1851. 3D movies were going to revolutionize thing…

To be fair to the Segway, there's a remarkable number of self-balancing one wheel scooters on the street in SF these days (well, a few months ago). And I think you can trace all of those back to Segway. Sometimes v1 doesn't quite do it.

Unlike Magic Leap, wasn’t Segway the first personal transporter with self balancing technology? Ie. Setting a new bar. Hence others followed from that new standard. I’m not aware of Magic Leap setting any new bars.

Re: Magic Leap reportedly slashes jobs and steps away from consumer plans

#200
post #105
post #66

Earlier quoted context omitted.

Their tech is actually pretty decent. It's as good as anything else on the market. Their biggest mistake has been setting sky high expectations and just not coming close. If you got a cold demo of Magic Leap you'd probably be blown away. If you watch their simulated demo from however many years ago, then try on the headset you'll be sorely disappointed.

> It's as good as anything else on the market. I've owned and extensively tested nearly every AR device that's been on the market in the last 10 years. I can conclusively say: the Magic Leap is garbage for anything more than short-term entertainment. Between the extremely dim visuals, the horrible rainbow effects on every bit of text you display, and the awful resolution, it's not just bad for anything other than gam…

I've played with the ML and HoloLens and they are comparable. As someone who was raised on 8-bit games, it's mind-blowing. But really none of them are sharp enough to make you suspend disbelief that you're seeing something that isn't there. And I haven't seen any remotely compelling use case that would make them worth spending even $500 on. VR is much further ahead. Not quite mainstream, but it's got a real consumer niche and some really fun games and commercial uses.
Post reply on HN