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Valve's Proton Has Brought 6000 Windows Games to Linux So Far

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251–260 of 319 posts

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#251
post #170

Earlier quoted context omitted.

There's plenty of indy games that provide good single player experience.

Got any suggestions?

Minecraft

Terraria

Stardew Valley

Those three are great for relaxing after a long day

FTL: Faster Than Light

Zachtronics games (TIS-100, Shenzhen I/O, Exapunks)

FEZ

Portal / Portal 2

XCOM

Deus Ex (Super old but quite good, I started it recently. I had best results in Proton selecting the software renderer in the first launch dialog instead of DX9)

Grand Theft Auto

Assassins Creed IV (I had trouble running this under Proton though, had to use Windows)

Planetside 2 is MMO but you can play singleplayer. Windows only unfortunately, but there's nothing else like it.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#252
post #93

Earlier quoted context omitted.

It's a chuckle-worthy thought now, but I am willing to bed it will be reality for backward compatibility with historic games in the long run - cf. the use of DOSBox to run old DOS games in modern systems. Countdown to old Windows games delivered in full Linux containers starting now ...

You think people will take games that already run on windows and package them in a linux container that runs them with wine, then require the multi gigabyte widows linux subystem to be installed so they can run through that? You are willing to bet on this? How much would you like to bet and are there any other bets you would like to make? Maybe the cubs winning the super bowl or dial up modems replacing fiber optics?

The example I gave was old DOS games that no longer run on modern versions of Windows and are easier to ship with a bundled emulator - and that emulator is a free software reimplementation of the original thing. I think it's very likely to happen again in future iterations of the same principle, yes.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#253

Earlier quoted context omitted.

There should be a very small percentage of exceptional players. If you allow everyone who cheats to play, even if they're only playing at the peak, it will break the balance of everything. The top tier games will suck because half the players are cheaters, and the lower tier games will be filled with aimbot smurfs on their way up. Unfortunately pretty soon we are going to enter a world where the cheats can be deep le…

In that circumstance if we had really good auto match making, does it matter? In a competitive environment I don't care if I'm vs.'ing a bot or a human as long as I'm matched with the intent of 50% win rate. Of course with current cheating the issue is not deep learning based agents but seeing through walls or aim assisting. Those just ruin the enjoyment of the game. Similarly I loathe vs'ing an AI that uses the same…

Really, we should just get rid of the pesky cheating human players and pit them against variable strength AIs...

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#254

Valve should ship the Steam Client native for ARM/Raspberry Pi Linux users. It's a fairly large underserved community when it comes to gaming, and they're practically all Linux boxes, and the latest gens are perfectly capable of modern 3D gaming, if not all the AAA titles.

How many Steam games work on ARM?

Fewer than there would be if Steam actually shipped ARM support to those who wanted it.

It's a classic chicken-egg problem.

I have a game on Steam, it builds and runs on ARM/RPi just fine, but there's no ARM in the list of architectures on Steamworks because the client doesn't support it. So I don't bother shipping the ARM build despite having one here and one of my artists using an RPi4 as their primary desktop with a functioning build of the game for testing.

We're talking about commercial interests here. If a game has been ported to native linux/SteamOS, it's likely just a recompile away from having ARM support. If the Steam client were made available to Pi users the demand would appear on the store for more ARM-compatible games and we'd all immediately jump on the opportunity for more sales from practically zero effort.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#255
post #226

Earlier quoted context omitted.

I believe that they got rid of the grace period in Windows 10. Now you can run Windows without a license key indefinitely, albeit with certain personalization features (e.g. color scheme, wallpaper) locked.

wait a darn tootin' minute there, are you telling me that paying for a Windows licence has become a cosmetic microtransaction?

Only for personal usage, businesses may still need to show licenses and with telemetry, it’s easier for Microsoft to find such usages. That said, with the switch to Linux servers, Windows is probably a declining business for Microsoft while Azure and Office are growing, hence “Microsoft 365” subscriptions.

I believe for non-production usage, Microsoft is okay with unlicensed or trial Virtual Machines and such. The idea being that if developers are testing their software in Windows, that’s better than the alternative (not testing their software in Windows).

Similarly, if willing to beta test versions of software, you can get Visual Studio for “Insiders” and test the Enterprise edition for free with a non-production license for as long as newer beta versions are made available. (Note: IANAL, this ain’t legal advice, read the terms and conditions on any Microsoft VMs or software installations)

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#256
post #226

Earlier quoted context omitted.

Wouldn't that entail having an extra Windows license in order to be able to run the VM after the activation grace period has passed?

I believe that they got rid of the grace period in Windows 10. Now you can run Windows without a license key indefinitely, albeit with certain personalization features (e.g. color scheme, wallpaper) locked.

Windows server at least will randomly reboot until you get a license, let me tell you how fun that is to figure out.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#258
post #209

Earlier quoted context omitted.

The main company working on anti-cheat software was bough by Epic, and they dropped their Linux efforts as a result.

Epic is kind of a thorn in the side for me when gaming (on a Linux distribution). There are a few Epic exclusive games that I'd like to play (Arise: a simple story, Journey, etc.), but they don't even have entries in protondb. That's probably due to Epic not having a launcher for Linux. A few months ago(?), I read it had become possible to run the launcher through Wine, but I don't think that's changed anything on th…

You can run the epic games store on Linux and so far it worls well for indie titles I tried there. Not sure about AAA titles.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#259

Proton has been fantastic for me, it finally gave me what I needed to reclaim my Windows partition and go full-on Arch! In some cases, running the Windows version inside Proton has actually worked out better for me than the native port (Dead Cells, for example. The native port crashes the Steam overlay and lacks Steam Controller support, but running the Windows version in Proton is seamless) I highly encourage you gu…

I wasted a lot of time with DXVK when I tried to play Tomb Raider 4.

WineHQ said you need DXVK when you want proper shadowing, but I could not get it to work.

Finally, it turned out my laptop is probably too old for DXVK (i7-4600U).

But Wine 5 can run the game without DXVK. I just needed to install it from outside the distro repo, since the distro only had wine 4

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#260
post #234

Earlier quoted context omitted.

2016 is, but Eternal not. EDIT: got fact-checked, I forgot 2016 is not native.

Nope, 2016 runs on Proton too.

Oh duh, you're right. I forgot they used it as the launch game for Proton.
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