Earlier quoted context omitted.
I share your criticism, but just "Create a standard" is maybe a bit hard to do. Game devs need a market. The linux market is not really the biggest one, neither in numbers, nor in money. It only became a bit relevant, because Valve used linux, to threaten Microsoft, as they tried to get a big cut of game sales, with their own market. So good for linux, yes, but the normal linux game market is still quite uninterestin…
> I share your criticism, but just "Create a standard" is maybe a bit hard to do. The linux market is not really the biggest one, neither in numbers, nor in money. I know of at least one game that's regularly in the Steam top 10 (Path of Exile) that is doing a port from DirectX to such a standard, Vulkan. Not to support Linux, but because Vulkan is cross-platform, allowing them to reuse their code base for a mobile g…
But my criticism to the comment above was about "just create a standard" for the linux world, as it is something trivial to do. But yes, with vulkan there now exists a standard for graphics, that can compete with DirectX again. (even though linux-foundations are not really involved directly in the Vulkan standard)
But games are more about the graphic layer, because with OpenGL there was a graphic standard before, yet still allmost no one bothered to port to linux. That changed, for various reasons. (mainly Valve and Android, I think). Also it helps, that unity for example can target linux, and their editor also now runs on it (but I don't know, how well).