Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.
Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…
Valve's Proton Has Brought 6000 Windows Games to Linux So Far
121–130 of 319 posts
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#122Earlier quoted context omitted.
In addition to the what others have said (DXVK, pre-configured WINE, D9VK), the Steam client integration is also a MASSIVE quality of life boost and a serious lowering of the barrier to entry. With Proton, the Windows versions of games appear in your library [1] and you just click to download and install [2]. And then that's it! No faff, no managing wine versions. If someone is intending to play a whitelisted game th…
>[1] By default only whitelisted games appear. While this whitelist is expanding, it's also possible to enable Proton to automatically run for all non-native games. Or better, enable it for the game you want to try. Properties -> use compatibility tool.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#123Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.
Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…
What if the anticheat model was changed to one that detects statistically-improbable scoring (basically, a scientific model)? And triggering that would require some sort of skill verification, almost like a captcha, but for human FPS skill or whatever, generated dynamically?
Basically giving up knowing "with absolute certainty" whether there is cheat software installed or not
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#124Earlier quoted context omitted.
You want mobaxterm here - vcxsrv is amazingly slow with GLX workloads.
Does it work with VNC and VirtualGL? If yes, this is my new favourite Windows thing.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#125Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.
I wish Proton (with an hypothetical DXMetal) would help solve this conundrum on macOS, especially now that 32-bit native code has been dropped.
The other option is for Apple to pull their heads out of their asses and support the cross-platform graphics API that everyone else does. But we can all guess how that will go. If you want a platform for gaming, stay far, far away from macOS.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#126Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.
Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#127Earlier quoted context omitted.
To be blunt, funding. No one is paying to improve Adobe CC in Wine.
Exactly. And to be fair, I doubt Valve is making a lot of money off of Proton on Linux. I consider it more of a philantropy project from Gabe Newell.
I know many Linux users who have abandoned competitors (GOG..) for Steam due Linux support.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#128Earlier quoted context omitted.
I don't believe that is correct. > (Dead Cells, for example. The native port crashes the Steam overlay and lacks Steam Controller support, but running the Windows version in Proton is seamless) Suggests the comment is about running the Windows version under Proton being a better experience than running the native Linux version.
Both are correct. Some native ports run better under Proton because the port sucks, but I recently saw a video where they compared Doom Eternal with Proton vs running native on Windows, and the Proton version ran better than the Windows version running natively. https://www.youtube.com/watch?v=h-XnlUMfkjM
Even without the obvious pigs like virus scanner, printer utility, launchers for other storefronts, various chrome-embeds like Slack and Spotify, I wouldn't be surprised if the Linux desktop does a better job of this.
[1]: https://cpu.userbenchmark.com/Compare/Intel-Pentium-G3258-vs...
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#129Earlier quoted context omitted.
Keep in mind most "native" ports are just crappy, but official, wrappers that just do what proton does but worse. This is why you will see a lot of native ports perform worse, they weren't really native in the first place.
I'm gonna blow your mind: the word "native" doesn't actually mean anything in this context. The only thing that matters is official support from the developer, regardless of the technology used.
> The only thing that matters is official support from the developer, regardless of the technology used.
The only thing that matters for what? I'm not sure what point you are trying to make.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#130Earlier quoted context omitted.
I wonder if you can install Wine under WSL? :evil laugh:
It's a chuckle-worthy thought now, but I am willing to bed it will be reality for backward compatibility with historic games in the long run - cf. the use of DOSBox to run old DOS games in modern systems. Countdown to old Windows games delivered in full Linux containers starting now ...
You are willing to bet on this? How much would you like to bet and are there any other bets you would like to make? Maybe the cubs winning the super bowl or dial up modems replacing fiber optics?