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Valve's Proton Has Brought 6000 Windows Games to Linux So Far

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Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#151
post #71

Earlier quoted context omitted.

Both are correct. Some native ports run better under Proton because the port sucks, but I recently saw a video where they compared Doom Eternal with Proton vs running native on Windows, and the Proton version ran better than the Windows version running natively. https://www.youtube.com/watch?v=h-XnlUMfkjM

It would be interesting to have some analysis digging into potential causes for this result. As someone who was recently surprised at how much impact a CPU upgrade (G3258 -> 4570 on the same LGA 1150 motherboard [1]) had on overall performance even in older indie titles where I wouldn't have expected it to matter much, I would be curious to look at what background services are running, what their cpu/memory footprint…

The most common theory is that it's the Denuvo anti-piracy software. It's known to cause performance drops on Windows, and it often has to be bypassed or disabled in Linux games.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#152
post #131
post #108

Earlier quoted context omitted.

Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…

One of my biggest frustrations with modern gaming is the lack of single payer games, everyone focuses on Multiplayer, I have zero interest in playing with others, I play games to escape from people.... People suck, I do not want them in my games

Hear, hear. I feel exactly the same way.

The cynic in me just thinks that it saves the game developers from the need to develop good AIs.

Perhaps it's just my style of video gaming... I play games to relax, definitely not to compete. People sometimes get so wound up in these games, it's supposed to be fun!

So, yes, if a game is multiplayer only, it's a reason for me not to play.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#153
post #28

Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.

None of the recent AAA games work. By none I mean not 99.9%. Proton is not a relyable solution to play games on Linux, it workish on old games and even the one that work have really annoying issues that you woudn't have a on Windows.

On top of that you add the bad stability / performance of graphic drivers on Linux vs Windows.

Edit: Since I'm being downvoted show me recent games that work without issues / tweaking etc ... ?

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#154
post #108

Earlier quoted context omitted.

Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…

Correct me if I'm wrong but anticheat engines, the way I believe they are currently designed, use their proximity to the actual hardware and OS to work, and the layer of abstraction introduced by Vulkan ruins this. What if the anticheat model was changed to one that detects statistically-improbable scoring (basically, a scientific model)? And triggering that would require some sort of skill verification, almost like…

Anti-cheat really only matters in 'random' PVP matches... or when money's on the line.

Friendly games honestly don't need it.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#156

Earlier quoted context omitted.

Correct me if I'm wrong but anticheat engines, the way I believe they are currently designed, use their proximity to the actual hardware and OS to work, and the layer of abstraction introduced by Vulkan ruins this. What if the anticheat model was changed to one that detects statistically-improbable scoring (basically, a scientific model)? And triggering that would require some sort of skill verification, almost like…

Anti-cheat really only matters in 'random' PVP matches... or when money's on the line. Friendly games honestly don't need it.

Never thought Masahiro Sakurai would be on HN. `/sarcasm`

Most of the online multiplayer games aren't friendly, including my reference above (Super Smash Bros series).

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#157

The day Adobe apps get ported to Linux is the day I fully switch to Linux. Sorry GIMP, but you kinda suck.

I would say that what is already available for linux is far better than what adobe has for image editing and video editing. Nuke and Houdini are much better for editing images than photoshop. Davinci Resolve is a much better video editor than premiere. Painting and vector illustrations are where Linux doesn't have good alternatives as far as I know. At this point there are multiple web based image editors that are fa…

Rawtherapee/Darktable + Hugin rounds out photography well.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#158
post #93

Earlier quoted context omitted.

It's a chuckle-worthy thought now, but I am willing to bed it will be reality for backward compatibility with historic games in the long run - cf. the use of DOSBox to run old DOS games in modern systems. Countdown to old Windows games delivered in full Linux containers starting now ...

You think people will take games that already run on windows and package them in a linux container that runs them with wine, then require the multi gigabyte widows linux subystem to be installed so they can run through that? You are willing to bet on this? How much would you like to bet and are there any other bets you would like to make? Maybe the cubs winning the super bowl or dial up modems replacing fiber optics?

> require the multi gigabyte widows linux subystem to be installed

It's Hyper-V, so you could just run Linux VM without the sugar coating.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#159
post #131
post #108

Earlier quoted context omitted.

Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…

One of my biggest frustrations with modern gaming is the lack of single payer games, everyone focuses on Multiplayer, I have zero interest in playing with others, I play games to escape from people.... People suck, I do not want them in my games

Conversely, I can't fathom how people can enjoy long stretches of singleplayer.

I occasionally play a bit of Cities Skylines every few months, but if there isn't another human involved, games just can't hold my interest.

Where's the satisfaction/fun come from if you're just beating some silly algorithm?

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#160
post #52

Yesterday I played civ6 with 4 people on 3 operating systems. The Mac user couldn't fullscreen the game and had weird rendering artifacts. One of the windows users had the game take 10x as long to load as it should have (commparing to mac/Linux/windows on vaguely similar hardware) The other windows user kept dropping. Note that we were all sitting at the same kitchen table, with reasonably good wifi. Linux worked fla…

Last year I played Final Fantasy XV coop with my friend. This game is a part of Nvidia's The Way It's Meant to Played, there's even Nvidia logo on the start screen. I had a lot of crashes on my GTX 960. Almost no problem on Radeon (although multiplayer is quite bugged-ridden there).

Sometimes official support tells nothing about runtime quality.

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