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Simula: A VR window manager for Linux

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Re: Simula: A VR window manager for Linux

#171

Possibly a stupid question, but is it possible to try this out on an Oculus Quest? E.g. with a link cable?

I have Rift not a Quest so I don't know if they're the same but you can pull your desktop and every window in your desktop up in VR on the default Rift OS, even in the middle of running another VR app. I had a browser open in the middle of playing Half Life: Alyx. Did the same on No Man's Sky VR Someone asked if I could watch all the Star Wars movies at the same time. I got 6 trailers running at once in 6 separate vi…

The Quest runs Android and is a stand-alone device, it's not just a display unit for your PC.

Re: Simula: A VR window manager for Linux

#172
post #63
post #15

Earlier quoted context omitted.

If you're stuck I can name a few dozen other cool things to do. It's not like Alyx is the only reason to own a VR headset.

Please do share, I am new to this world as I just got a headset.

That's a bit like saying "Just got a monitor. What's good to look at on it?" ;-)

The world of VR is so diverse it's tricky to recommend things without knowing you.

Personally I'm not much of a gamer so I tend to be interested in narrative stuff, abstract visuasation and geometry stuff or just exploring interesting environments.

And the games I do like tend to have one or more of the above qualities.

You might be an RPG fan, a strategy gamer, an art aficionado , looking for productivity or educational tools or any number of things.

Re: Simula: A VR window manager for Linux

#173

This looks absolutely awesome, but I think there's a bit more to be done RE neck strain and general ergonomics for the vast majority of people. If you are at a desk and/or without a swivel chair, you're pretty limited to a grid of ~9 screens directly in front of you, and even then it looks like you're turning your head a TON to see the outer layer. Some ideas that might help: 1) To use an analogy, could you increase…

Having spent some time in VR in the past, remapping inputs like "the mouse speed of your head" can be super disorienting when you return to the "real world," perhaps dangerously so if spent the majority of your workday in VR. Your brain adapts, and starts to believe at a primal level that "things fall this speed when I drop them," "I move this fast when I walk", "when I point over there, it's at this angle," etc. If…

After playing half-life: alyx for a few hours straight the other day, my mind kept wanting to hit the teleport button to move around my house instead of just walking. It was a very strong reaction.

Re: Simula: A VR window manager for Linux

#174
post #82

I really wish we will soon get UI elements which are not flat, with form and function. Volumetric video, spatial website navigation design guidelines, and augmented reality are high on m wish-list.

Can you elaborate what you mean by volumetric video and spatial navigation?

Video with z-depth, maybe computed from stereoscopic video. The complexity added would then be similar to an alpha channel. This would break video out of the rectangles we see in all UI design.

Wikipedia articles follow a format which makes it easy to find information. Perhaps site maps for a VR web could be arranged according to a convention so that users can easily figure out where to look for specific information. Early VR we web tried to do this by arranging content like rooms in a building, and streets, but that is cumbersome to use in practice. I think the wiki format suggests a much better approach can be created.

Re: Simula: A VR window manager for Linux

#175

In case people are curious what it's like to work in VR, here's a demo of me using Simula: https://youtu.be/FWLuwG91HnI I would argue that working in VR is fundamentally superior to working in PCs/laptops. It's basically 10x the screens, focus, and work immersion. Simula's text quality is also very good (getting around the eye fatigue present in older VR Desktops).

Very good demo.

Now you need something like a knob or dial to rotate the background, so you don't need to move your chair or turn 360.

Re: Simula: A VR window manager for Linux

#177
post #124

Earlier quoted context omitted.

> Windows with affine transformations There's no reason you can't make the windows always perpendicular to the line of sight while still fixing their centers in space.

This actually used to be the default behavior in Simula a few months ago, and worked really well. There's a few use cases where it imposes a tradeoff though (specifically: it makes it hard hold windows in a specific orientation in space when you might accidentally look at them), so we now use a key binding to do this instead.

> it makes it hard hold windows in a specific orientation in space

I don't know if you're still watching this thread, but it would be interesting to hear an example of when one might care to lock a window's orientation.

Re: Simula: A VR window manager for Linux

#178

Earlier quoted context omitted.

I have Rift not a Quest so I don't know if they're the same but you can pull your desktop and every window in your desktop up in VR on the default Rift OS, even in the middle of running another VR app. I had a browser open in the middle of playing Half Life: Alyx. Did the same on No Man's Sky VR Someone asked if I could watch all the Star Wars movies at the same time. I got 6 trailers running at once in 6 separate vi…

The Quest runs Android and is a stand-alone device, it's not just a display unit for your PC.

Yes, but there's the PC link option for the Quest, so if you have the link do you get the same experience as a Rift including being able to pull all your Windows desktop windows individually into VR?

Re: Simula: A VR window manager for Linux

#179
post #98

Earlier quoted context omitted.

Productivity use for VR is way more compelling to me than any game I’ve ever seen. Maybe that’s why it’s never taken off. We probably need to have an email client people want to use in VR and an IDE before we worry about gamers.

Totally agreed. Our project's "secret": most people think that the future of VR is in games & entertainment, but it's actually in office work. I never would have even purchased a VR headset had it not been for the promise to start working on a productivity environment. But before we can start building the killer VR office apps, we have to get the basic 2D apps working crisply/perfectly, IMO.

I came here to say this. Never in my life have I wanted a VR headset. I've used others' to play games (Beatsaber in particular is really fun) but I don't have time in my daily life to allow for a regular gaming habit or indulging that kind of money on it.

In 2017, I had a conversation with a co-worker, where we talked about how badly we wanted a VR desktop environment with infinite screen-space. There's VRDesktop, but that isn't this. And then again the same conversation last year with another friend.

After seeing the demo video, I was compelled to go look at Vive prices (~$1,000, ouch).

I feel like my productivity would skyrocket with this, mostly due to lack of background distractions. Imagine wearing noise-cancelling headphones. I want this so bad.

Re: Simula: A VR window manager for Linux

#180
post #10

I think that in 1-2 generations of VR headsets, we will no longer need monitors. For now my HTC vive isn't comparable to my 4k screens.

I think VR desktops look really cool, but I'm not sure I'd want to have to wear a VR headset every time I used my computer. Monitors will surely stick around in parallel.

Until the VR headset comes integrated into contact lenses (my personal dream since I started needing glasses for reading passing 40).
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