Been thinking about VR workspaces since sometime in the '80's. Broadly, they suck. It seems so cool but in practice VR adds pointless overhead to efficient UI. Windows with affine transformations suck at their one job . Very few people use Second Life as an IDE. The big win, as far as I can tell, would be to engage the user's spacial memory. (There is a small but non-zero niche for 3D visualization of complex systems…
> Windows with affine transformations There's no reason you can't make the windows always perpendicular to the line of sight while still fixing their centers in space.
Simula: A VR window manager for Linux
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Re: Simula: A VR window manager for Linux
#142Earlier quoted context omitted.
It’d be awesome if you could do this natively on the Quest (sideloaded). Native gesture control, inside-out tracking, wireless, almost twice the resolution, and wouldn’t even need to be connected to a PC at all so could be used anywhere (with Bluetooth keyboard and mouse). Have you thought about an Android/Quest version?
IIRC the Quest is too different, but our medium to long-term goal is to design a portable computer in HMD format, if that's feasible. I'll take a look at Quest docs and see if it's doable, but I don't have high hopes for it.
Having said that, getting even a standard desktop setup on Android to work well is iffy so doing it in VR does seem like a pretty immense challenge. But it would be a breakthrough in what it could demonstrate in terms of the concept.
Re: Simula: A VR window manager for Linux
#143Very cool demo but I don’t want to read/write (code or otherwise) at an angle. It’s tiresome and straining. Whatever I’m editing should be frontmost and dead center, IMO.
Re: Simula: A VR window manager for Linux
#144Looks cool and will try it out. That said, these things always feel like old paradigm stuffed in to new technology. Bit similar like when film was new people kept using it to record theater. It took years to come up with editing, not having to start scene by people entering the stage etc. Now that we have unlimited spatial space to manipulate the thing we come up with is to fill it with 2d screens.
There aren't a lot of jobs that can really use the 'space' provided by VR. I think the adoption here would have to drastically outpace multiple monitors and OS workspaces and keyboard shortcuts. I can easily get to 10-20 tabs in VS Code or a browser, but my attention is only really ever on one at a time. If I have to search through them, I'll have to do that on a monitor or in VR. I might be able to organize better i…
Re: Simula: A VR window manager for Linux
#145Earlier quoted context omitted.
Navigation is one of the things we definitely need to improve upon. I think the wiggling is actually kind of natural -- you don't notice your head or eye movements when you do them automatically, but it might be exacerbated in VR. The fixing is an interesting idea, we'll try it out. I'm a bit worried it might feel weird in VR.
YouTube has support for VR videos. If you could record & render such that people with headsets could watch a session, that might help with interest and adoption. I think navigation needs eye tracking, which sadly no headset currently supports. Focus-follows-gaze would be a game changer.
Re: Simula: A VR window manager for Linux
#146Possibly a stupid question, but is it possible to try this out on an Oculus Quest? E.g. with a link cable?
Someone asked if I could watch all the Star Wars movies at the same time. I got 6 trailers running at once in 6 separate virtual monitors with the default built in OS feature.
Re: Simula: A VR window manager for Linux
#147Very clever idea actually, major props. Unfortunately I get really sick from VR so it's not gonna be for me but I can definitely see how someone can take advantage of that. In the WFH era for people who have tiny laptops, this could do. I personally hook mine to the tv as a second screen but still... Very clever!
Re: Simula: A VR window manager for Linux
#148I think that in 1-2 generations of VR headsets, we will no longer need monitors. For now my HTC vive isn't comparable to my 4k screens.
Re: Simula: A VR window manager for Linux
#149How change would it require to run on MacOS?