Earlier quoted context omitted.
This prompted me to take a look at quakelive again. It's been years since I last played but I was hooked for a while. This might get me back into it.
If you're interested on a more modern game with similar gameplay, Diabotical is in open beta soon https://www.diabotical.com/ I was in the closed beta - it really satisfies the quake style deathmatching itch I've had lately.
QuakeJS – A Quake Port to JavaScript with Emscripten
111–120 of 165 posts
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#112There goes my week -- this runs wicked smoothly in my browser.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#113Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#114Disappointed to find out this is not Quake 1
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#115Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#116Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#117EDIT: This appears to have died, now that the content servers for quakejs have died. My servers are no longer starting anymore :(. For those reading on later, there was peak of 10 on both servers just before it went down ioq3 1.36_GIT_4f7d7bf-2014-02-01 emscripten- Feb 23 2014 ----- FS_Startup ----- Error: Failed to download and parse manifest, Couldn't load http://content.quakejs.com/assets/manifest.json. Status: 50…
https://openarena.live/ Here's a link to the open source version of Quake called Open Arena, compiled to WASM and using WebRTC for matchmaking.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#118Is there no way to control it without a mouse? After dropping in, I could hear sounds in the level room, with occasional odd crackle distortion.
Pretty cool.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#119https://code.google.com/archive/p/quake2-gwt-port/
Still, it's cool to see it ported via other means.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#120Earlier quoted context omitted.
Basically yes, a custom datachannel implementation. Haven't updated it lately, but it's up at https://github.com/seemk/WebUDP
Pretty cool. You don't happen to have some ping comparisons betwen WebRTC and WebSockets?