Earlier quoted context omitted.
I completely disagree. The ASCII "graphics" (if you can really call them that) are a huge reason why I've never even considered playing it. I've read all about the mechanics, and they're interesting. I just don't understand why anyone would spend so much time developing so many intricate features when the presentation is so poor.
Because gameplay matters 10X as much as graphics.
Dwarf Fortress: An actual look at graphical improvements
31–40 of 142 posts
Re: Dwarf Fortress: An actual look at graphical improvements
#32I never thought the ASCII graphics were a big problem in Dwarf Fortress; once you get used to it using a bunch of symbols as decoration, almost all the weird stuff ends up being things you placed yourself. On the other hand, the complete lack of UX consistency - whether a given submenu will use primary/secondary cursor keys, nested menus, or a pile of hotkeys - is a lot harder to deal with.
It's a lot like languages that refuse to change syntax (Erlang vs Elixir, both still not that great on syntax) because it's a luddite adherence to cultural experience or thinking. It shows a disregard for users and a self-imposed barrier to adoption. DF is horrid for usability. Just because I can screenshot notepad, print it out, and send mail on a turtle, does suffice to say I support an e-mail feature. Military squ…
I hope Dwarf Fortress will have a similar refit over time.
Re: Dwarf Fortress: An actual look at graphical improvements
#33I never thought the ASCII graphics were a big problem in Dwarf Fortress; once you get used to it using a bunch of symbols as decoration, almost all the weird stuff ends up being things you placed yourself. On the other hand, the complete lack of UX consistency - whether a given submenu will use primary/secondary cursor keys, nested menus, or a pile of hotkeys - is a lot harder to deal with.
Re: Dwarf Fortress: An actual look at graphical improvements
#34Earlier quoted context omitted.
The complete refusal to integrate any sort of meaningful mouse support is mind boggling.
Yeah that's the issue for me. I don't mind interpreting ASCII characters, but the UI/menu navigation feels intimidating. Rimworld will (I assume) never be the type of indepth simulation that DF is, but it spoiled me with its point-and-click GUI
Re: Dwarf Fortress: An actual look at graphical improvements
#35I spent significant time in DF in the early part of 2010s, but in the end found that it's just too much to micromanage - the game (at the time, at least) didn't offer much help with it, and after awhile, all the clutter really got in the way. If you like this kind of game, but would want something not as demanding, try Rimworld. Out of all dwarffortresslikes (I don't think that calling them Dward Fortress clones is f…
Re: Dwarf Fortress: An actual look at graphical improvements
#36I never thought the ASCII graphics were a big problem in Dwarf Fortress; once you get used to it using a bunch of symbols as decoration, almost all the weird stuff ends up being things you placed yourself. On the other hand, the complete lack of UX consistency - whether a given submenu will use primary/secondary cursor keys, nested menus, or a pile of hotkeys - is a lot harder to deal with.
I completely disagree. The ASCII "graphics" (if you can really call them that) are a huge reason why I've never even considered playing it. I've read all about the mechanics, and they're interesting. I just don't understand why anyone would spend so much time developing so many intricate features when the presentation is so poor.
Dwarf Fortress UI ergonomics is another story.
Re: Dwarf Fortress: An actual look at graphical improvements
#37I never thought the ASCII graphics were a big problem in Dwarf Fortress; once you get used to it using a bunch of symbols as decoration, almost all the weird stuff ends up being things you placed yourself. On the other hand, the complete lack of UX consistency - whether a given submenu will use primary/secondary cursor keys, nested menus, or a pile of hotkeys - is a lot harder to deal with.
Re: Dwarf Fortress: An actual look at graphical improvements
#38Earlier quoted context omitted.
I completely disagree. The ASCII "graphics" (if you can really call them that) are a huge reason why I've never even considered playing it. I've read all about the mechanics, and they're interesting. I just don't understand why anyone would spend so much time developing so many intricate features when the presentation is so poor.
Because gameplay matters 10X as much as graphics.
Re: Dwarf Fortress: An actual look at graphical improvements
#39I spent significant time in DF in the early part of 2010s, but in the end found that it's just too much to micromanage - the game (at the time, at least) didn't offer much help with it, and after awhile, all the clutter really got in the way. If you like this kind of game, but would want something not as demanding, try Rimworld. Out of all dwarffortresslikes (I don't think that calling them Dward Fortress clones is f…
And there's a vibrant mod community: https://discordapp.com/invite/rimworld
I've created a few simple mods and it was a pleasant experience.
Re: Dwarf Fortress: An actual look at graphical improvements
#40Seems like simply upgrading some of the characters to equivalent emoji would have been a big improvement. I know many people don't like emoji, but for the most part they are pretty universal and easy to understand.