Earlier quoted context omitted.
Game developers' experiencing the misery of crunch time and layoffs is something I've heard about firsthand since the early 2000s at the latest. Reading accounts from earlier games' development cycles suggests that this has been common for even longer than that. Game development has always had cyclical labor demands and tight deadlines. I think you need to qualify the claim that these experiences are worsening. In fa…
That's fair, perhaps conditions haven't been substantially worse than in previous console generations. But it sounds like there's something driving the push towards unionizing/organizing, whatever it is. And it sounds like the general public is more aware it being a brutal industry.
Take this story for example. Linkedin lists Glitch's size as 11-50. The highest employee count I've found claims 120. This is small fish in a very large pond. This press release name drops Google, but these companies are three orders of magnitude apart in terms of size.